Gaming, Photo Album, and Search Engines

I’ve been secretly working on a photo browser script for this site from scratch. I’ve completed two of the three parts to this project: augmentation of viewimage.php with extended image information (file details, dimensions, EXIF, hits, keywords), and an updater script that creates thumbnails and links images in the photo album directory with an image database, which holds some of the extended information. The only part left is the actual image browser frontend, which I expect to finish within the next week. Woot. 8)

Since my last post, I’ve been keeping an eye on how the search engines have been crawling, indexing, and caching my site. Google and Yahoo! seem to be getting the idea now–slowly phasing out nonexistent pages and indexing existing pages, eventually with a correct cache (although the caches just send you back to my site). I’ve begun doubting my usage of frames. In the near future, I may start examining DHTML and other alternatives. At least the search engines are cooperating now.

As for my recent gaming trends, I’ve been mostly playing Company of Heroes lately. I’ve pretty much given up on NWN2 near the beginning of Act 3. My Ranger 15/Rogue 1/Shadow Thief 2 character isn’t all that interesting and the story has been way too convoluted. But as for COH, I finished the campaign last week. Then a couple days ago, I discovered the goodness of skirmishes. My favorite tactic is to use a camouflaged sniper to direct artillery fire and then overwhelm the enemy with armor superiority.

Since Kaylen doesn’t like the wargames, we played a few crazy sessions of Super Mario 3 on Snes9x this weekend. To alleviate some of the tedium, I whipped up some memory cheats for infinite lives: addresses 7E0736 and 7E0737 set to 99 (63h) for Mario and Luigi respectively (All-Stars version). Also over the weekend, I discovered a user mod that I had been hoping would be made: Classic Doom for Doom 3. The levels are designed really well–true to the original layouts with upgraded art and decor to up the realism. However, some of the continuity-breaking attributes of Doom 3 persist: more agile/tougher monsters, weapon effectiveness, and monster teleports (I know Doom had these, but they were kinda scarce comparatively). Still, it’s a lot of fun romping around these new renditions of a classic game.

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