Putting the Half-Life 2 G-Man into Half-Life: Source 8:36PM 4-4-2009
I've been looking for an excuse to get into some Source Engine modding ever since Half-Life 2 came out; and sure, I've wanted to do my own total-conversion mod (who hasn't?) but knew I lacked the attention span to do so. So, along comes Half-Life: Source, a straight port of Half-Life content into Half-Life 2's Source Engine. However, as I detailed in a post almost two years ago, Valve couldn't even be bothered to do some decent textures or models for the port, despite them having most of the necessary materials already created for HL2.

This omission of graphical upgrade really irked me. At the time of the aforementioned post, I had even tried to copy the G-Man from Half-Life 2 into HL: Source, but alas the animations didn't match up. Recently, I decided to go back through HL: Source again on a whim. Greeted with the same low-poly models and low-res textures as last time, I became more stalwart in my longing for high-quality graphics. I took another look at the G-Man to see how I might overcome his lack of vanilla Half-Life animations.

Read About the Difficulties of the G-Man Conversion Process (with Pictures!)

After my jubilations at fixing the G-Man's walking animations, I did a little video to show him off in-game. I ended up just recording every one of his appearances in Half-Life, so this is not only neat because it's HL2 G-Man in vanilla HL but also as a video reference of his appearances. It also features the awesome production quality that one should expect of me. And of course, you can download my converted G-Man for your Half-Life: Source here.

-Snake   
Tags: modding, gaming, Half-Life



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