RoN Script Maker is a modding tool for use with Rise of Nations that edits scripts in an intuitive interface. Scripts created by this program can then be used in Quick Battles and Multiplayer games.
- Support for Rise of Nations (vanilla), Thrones and Patriots, and Extended Edition
- Disabling of any unit, building, or technology
- Researching of any unit, building, or technology at game start
- Editing of unit and building stats like health, attack, and speed
- Changing various game options like plunder and attrition
- Interchangeable script snippets (“scrippets”) that add new gameplay elements such as smashing units with tanks, generals that heal nearby units, and capturing artillery
- Game paths can be found automatically or set manually.
- Scripts can be saved, loaded, and organized in various ways.
- Option to run RoN on exit
The script maker comes packaged in an installer for your convenience. If you have a version prior to 2.0 installed, you may install 2.0 into the same directory and it will be able to load any scripts created by previous versions.
2.0.2 – 11/17/17
-fixed Extended Edition not being recognized because of the executable name changing
2.0.1 – 4/26/15
-fixed saving scripts for vanilla RoN not working
-fixed switching game modes leaving the previous script selected
-fixed scripts not being put in their own directory for vanilla RoN
-fixed scrippets using float instead of real for vanilla ron
-fixed scrippets not requiring T&P when they should
2.0 – 10/31/14
-added UAC awareness and Windows Vista/7 support
-added a new scrippet called Big Head
-merged and edited all documentation into CHM format
-added a button to refresh the script list
-added a new button to run (or switch to) the currently selected game
-added loading of old script save formats
-added a new context-based help system
-added a new program icon
-moved message log to new dialog
-added context menus to unit, building, tech, and scrippet lists to allow toggling multiple items simultaneously
-adding basic formatting support for script and scrippet descriptions
-added script descriptions
-improved window resizing
-improved scrippet option editing
-added “new script” button to replace default scripts
-added ability to resize script list
-changed scrippet extensions from scp to xml
-changed script save format from INI to XML, improving readability and efficiency
-improved type list edit highlighting
-added sorting and filtering to all type lists
-all type data is loaded from game XML files now
-separated unit, building, and tech lists
-merged type disabling, researching, and stats into same list
-replaced msxml library with .Net XML library
-turned script function buttons into toolbar
-moved options and about tabs to menus
-moved game mode selector to menu
-added manual game path options
-added Extended Edition game path determination
-improved automatic game path determination
-upgraded project from VB6 to .Net 3.5
-updated config library to latest version
-fixed the url to ronh download. however, at the time, it is the old version still.
-did extensive tweaking to the top gun script.
-fixed classical age for the preq trick being ancient age, which didn’t work. doh.
1.0 – 10/3/2005:
-updated included saves.
-updated scrippet documentation.
-added internet checking for updates and option to check automatically.
-statusbar pops up on click to show last 25 messages.
-removed functions that weren’t needed anymore.
-added help messages for new elements.
-added scrippet options editor.
-added routine to parse the code for scrippet option variable tags: <<VarName>>
-added saving/loading of scrippet options to internal save file and scrippet xml file.
-added internal store for holding scrippet options.
-fixed updowns for objectstat editing not using the default values.
-added set_preq() trick. sets prerequisites for researched techs and upgrades to a lowlevel library tech that is preresearched.
-fixed Continental Marines type; was listed just as Marines.
-if the game mode is T&P, then research and tech loops use num_players() instead of 8 as the max number of players. may save a little load time.
-objectstat and research lists are checked for disabled types. if a type is disabled, it is shown in red.
-added some new context-menu functions for the type, research, and objectstat lists to cross-reference the same type on other lists.
-updated the Types.csv to reflect research list additions.
-added colors to types and research lists to prevent confusing the two.
-added research tab and list. user can select techs and upgrades to be preresearched.
-fixed a crash when minimizing.
-removed victory/defeat messages cause they never worked anyways. moved plunder and autopeasant to the toggles tab and removed game settings tab. renamed toggles tag to game settings. phew.
-added option to edit scrippets in new scrippet builder or notepad.
-added option to save app position, size, and state on exit.
-updated scrippets and added code to take advantage of code parsing capabilities.
-cleaned up error formatting. added version number to error log output.
-finished coding support app for easily making XML scrippets.
-recoded entire scrippet implementation to use pure xml. scrippets have an entirely new format based on the change to xml and will need to be updated.
-new command buttons in scrippet tab to edit the selected scrippet in notepad and open code parsing options.
-automatic column adjustments to lists option.
-maximizing and resizing above default size now works.
-performance impact rating (PIR) added to scrippets.
-max craft added to object stat editing. this is only usable by particular units–generals, aircraft, scouts, etc.
-code for scrippet dynamicsaver won’t be compiled if there’s no scrippets that use it being compiled.
-object stat editor will always open on double-click now. double-click doesn’t toggle enabling the edited object stats unless it is disabled.
-RSM won’t ask to run ron or run ron automatically if it’s already running.
-added some error checking when finding ron path in registry.
-added debug mode for scrippets: displays special debug messages during script runtime if this option is enabled. updated development documentation to reflect changes.
-fixed the loaded script status and selection after saving as a new script.
0.9.27 – 1/17/05:
-fixed a little annoyance when setting up the script list after a save causing the loaded script to be unselected.
-fixed a bug where the object stats in the RSM save file were not cleared before saving again. this caused changes to be appended and unremovable.
-email links in the about tab now get my current email address from s–l.com. should still open your default email app (tested with outlook), but also leaves a blank browser window open (tested with ie).
0.9 – 12/25/04:
-new installer for “full release version”. it includes all the redistributable elements that RSM needs. it also has the nifty installshield interface and makes shortcuts and (gasp!) uninstallation possible.
-did some finishing touches: help messages, tab stops, and changed all string references of RON to RoN.
-added a view button next to load that will attempt to open the bhs file in notepad.
-adding the about tab stuff with release version info and a crap-load of links to mail, download, view included texts, and even IM Snake.
-compiling of objects stats implemented (test compiles within RoN successful).
-more bugs ironed out of stats editor. added reset to defaults command.
-saving and loading of object stats finally implemented.
-options to remove comments from scrippets when compiling and to run ron on exit.
-prompt to run ron on exit window added.
-removed some old includes code that was floating around from v0.8.
-updown buttons in the object stats editor now automatically increase/decrease when held down for 500ms. also recoded the way the editor loads values.
-buildingrules.xml also loads to be edited in the object stats. can edit everything but speed (obviously).
-added help messages for new elements. disabled a paranoid help system fix from last release.
-fixed all the tabstops.
-popup menu for various functions added on right-click of the object stat list. also added a simple way to switch between the same unit on the types and object stat list.
-changes to the tabs. added RSM Options and About tabs. some tabs give focus to their listbox on click.
-object stats editor coded with percent and value fields and updowns.
-progress shown while loading the list setups (after the app initializes and when changing game modes). load time was getting long with the addition of XML reading the unitrules.
-did a debug on WinME. no errors found once MSXML 4.0 was installed.
-XML reader added with MSXML DOM for getting unit stats from unitrules.xml. initially uses MSXML 4.0, may change to 1.0 for compatibility.
0.8.16 – 11/08/04:
-added auto peasant time to game settings
-more changes to the help message system. now it doesn’t display when the main window loses focus. less CPU usage in some circumstances.
-changes to the types list. consolidated the two lists for ron and t&p into one list; added ages (in case one wants to put a cap on end age?); and fixed some issues with subgroups.
0.8 – 9/24/04:
-errorlog.txt created for keeping log of all errors.
-gui changed around again because the script directory text boxes weren’t needed anymore. tabstrip and script list are now taller.
-reading of registry to find out if ron and rontp are installed and to where. overriding these is possible via editing of ronscript.ini.
-removed code module for “browse for folder” dialog, because it isn’t needed anymore.
-compiler will remove any comments or commented lines in scrippets.
-compiler will skip empty tags in scrippets.
-removed includes because they weren’t worth using.
-changes to the help display; less CPU usage now.
0.7 – 8/18/04:
-changed gui around some. script list is now wider and types list is included in the tabstrip. no more funky resize button.
-saved scripts and scrippets now have their own subdirectories.
-initial scrippet support for compiling, loading available, and saving/loading from native save files
-statusbar for displaying info, help, and warning messages. also shows loaded script and version.
-error checking setup throughout the compile process to display any errors that occur as warning messages without the program crashing.
-help messages added on mouseover.
-info messages added on end of processing with time it took to process.
-included new scrippets: interrogation and artillery capture
-included scrippet documentation for developers
0.6 – 8/06/04