This is a selection of modifications I’ve done for Diablo 2. They’re mostly small gameplay tweaks or fixes that you can mix and match with each other or mods from other authors as you see fit.
All mods require the Lord of Destruction expansion and at least version 1.12. Some mods may have different requirements, though, so check the included readme files for more information.
Mods on this Page
- Demon Hunter Class
- Consistent Leveling
- 10 x 10 Stash
- Balanced Better Drops
- Fixed Font
- Easy Socketing and Respec
- No Intro
- No Equipment Loss on Death
This mod modifies the Amazon class to be more like the Demon Hunter from Diablo 3. This is mainly done by replacing the useless spear and javelin skills with all new skills. Many of these new skills are based on Assassin trap skills, so you could say that this is a merging of the two classes.
- Caltrops (1) — tosses a cluster of spikes to slow pursuers
- Smoke Screen (6) — creates a cloud of smoke to cover your escape
- Shock Turret (6) — constructs a turret that fires lightning bolts at nearby enemies
- Poison Shuriken (12) — throws a poisoned ninja star that hits every enemy in its path
- Engineering (12) — increases the number of shots that each turret takes
- Grenades (18) — tosses a cluster of grenades that do fire damage in a small area
- Fire Turret (18) — constructs a turret that fires exploding arrows at nearby enemies
- Perimeter (24) — creates a magical barrier that enemies cannot cross
- Mine (30) — drops a mine at your feet that does massive damage in a large area when triggered
- Strafe Turret (30) — constructs a rapid-fire turret that shoots regular arrows at nearby enemies
- Amazon bows add points to any of the three skill trees now instead of only the bow and crossbow tree
- Amazon starting weapon is changed to a short bow and quiver instead of a javelin and shield
Improves game pacing by making characters level more consistently instead of progressively slower
This mod changes the amount of experience needed to reach levels 4 through 30 such that the frequency of leveling is more consistent. This change fixes the default leveling system where players level up very quickly early on (gaining 16 levels in Act 1) and hardly ever in the late game (gaining three levels in Act 4). Though it’ll take longer to access higher skill tiers, I feel that this change really improves on the pacing of the game. I know I can trace back at least one of my own games going unfinished due to getting bored with the long stretches of time between leveling late in the game.
To balance the resultant difficulty differences, monster levels have been lowered by the number of levels which the player level is behind the original player level. This affects monster hitpoints, defense, attack rating, and damage; any other attributes, like resistances, are unaffected. However, during the last play-test, I didn’t notice any areas where monsters felt harder or easier than in previous plays without the mod.
Here are a few statistics to give you a rough idea of the changes to the leveling system.
- Levels 10-12 have the monsters with the most reduced difficulty (74% of original values)
- Level 15 is the level farthest behind the original levels at -3.31 levels behind
- Level 20 is the level with the greatest difference in XP needed for the next level compared to the original XP (i.e. the point you will level slowest comparatively)
- Level 25 is the level where the modded leveling system is gaining levels faster than the original system
- Level 29 is the level with the greatest negative difference in XP needed for next level compared to the original XP (i.e. the point you will level fastest comparatively)
Doubles the amount of storage space in the stash
Note that any items in a character’s stash before applying this mod will still be intact afterwards.
Improves chances of getting Unique and Set Items from monster drops and gambling
This mod gives the player better chances to find unique and set items. I was quite disappointed to only find two set items in the whole game and the only uniques dropped by Baal at the very end. This mod should be a balanced way to give the casual player a decent chance at some quality items.
Also, gambling has a much improved chance for set and unique items. The mod also allows all class-specific items to appear when gambling.
The general breakdown for drop improvements are as follows:
- 110% Better Chance for Unique Items
- 35% Better Chance for Set Items
- 10% Better Chance for Rare Items
- 0% Better Chance for Magic Items
- 16% Better Chance for High-Quality (e.g. superior, socketed) Items
- 100% Better Chance for Normal (non-junk) Items
Also, lower level monsters have a better chance to drop higher quality or higher level items now.
- 79% Chance of Magic Item (was 89.85%)
- 15% Chance of Rare Item (was 10%)
- 4% Chance of Set Item (was 0.1%)
- 2% Chance of Unique Item (was 0.05%)
Note that because certain item types don’t have a unique or set item available (either by design or it’s already been dropped), the perceived chances for unique and set items may be lower.
And finally, skulls have just as good a chance to drop as other gems now.
Fixes the 5 looking like a 6 in one of the game’s fonts
This mod makes it much simpler to manage socketed items or respec your character.
Adding and removing sockets employs existing Horadric Cube recipes but with more common ingredients. Items with existing sockets can be rerolled with the add socket recipe as many times as desired, but the number of sockets can not exceed the item’s limit and any existing socketed gems will be destroyed in the process (prevents a crash condition). In the below recipes, any mention of gems should be understood to mean any combination of either gems, runes, or jewels.
- Add 1-3 sockets to an item (weapons, shields, helms, armor): item + three gems + one identify scroll
- Remove gems from an item (destroys gems, preserves item): socketed item + one town portal scroll
- Extract gems from an item (preserves gems and item): socketed item + one (sacrificial) gem + one town portal scroll
Respecing a character will reset all the stat and skill point allocations. To respec, purchase the “Token of Absolution” from Akara in Act I and then use it.
Replaces the intro videos with short, blank ones that don’t waste your time
This mod removes the endlessly frustrating death penalty where your equipment is put on your corpse, often forcing you to have to retrieve it in the midst of a swarm of tough monsters. Gold and XP penalties still apply.
-added new socket recipes and changed respec to a purchasable in Easy Socketing and Respec
-updated No Equipment Loss on Death Mod to 1.14d
-all mods tested with 1.14d and updated where required
-fixed bug with Demon Hunter Class Mod where act 2 mercs couldn’t use their skills
-added Demon Hunter Class Mod
-added No Equipment Loss on Death Mod
-added Easy Unsocket and Respec mod
-added No Intro mod
-fixed text in Balanced Better Drops mod
-updated Balanced Better Drops mod to add class-specific item gambling and bonus set
-updated for patch 1.13d
-updated for patch 1.13
-initial release for Diablo 2 1.12