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<pubDate>Thu, 23 May 13 04:05:01 -0500</pubDate>
<lastBuildDate>Thu, 23 May 13 04:05:01 -0500</lastBuildDate>
<docs>http://www.snakebytestudios.com</docs>
<description><![CDATA[News and works from the desktop of Snake]]></description>
<link>http://www.snakebytestudios.com</link>
<title>SnakeByte Studios</title>
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<title>SnakeByte Studios</title>
<url>http://www.snakebytestudios.com/images/logos/rss/snakebyte1.jpg</url>
<link>http://www.snakebytestudios.com</link>
<description><![CDATA[News and works from the desktop of Snake]]></description>
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<dc:publisher>Snake</dc:publisher>
<dc:creator>Snake</dc:creator>
<dc:date>Thu, 23 May 13 04:05:01 -0500</dc:date>
<dc:language>en</dc:language>
<item>
<title>Blog: Deus Ex and such</title>
<link>http://www.snakebytestudios.com/blog.php?id=398</link>
<description><![CDATA[<p>I just finished my second playthrough of the new Deus Ex game, <a href="http://en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution" class="wiki">Human Revolution</a>. It has a few bugs but is generally the best game I've played in a while. Though, I must say that the original <a href="http://en.wikipedia.org/wiki/Deus_Ex" class="wiki">Deus Ex</a> is still a smidge better. So far I haven't given a full review, but if I did so it'd be on <a href="http://www.metacritic.com/user/Snake">Metacritic</a> where I've been doing my other reviews.</p>

<p>Also, in my last playthrough of DX:HR, I took a b...]]></description>
<category>Recent Blogs</category>
<pubDate>Sun, 25 Sep 11 01:01:53 -0500</pubDate>
<guid>http://www.snakebytestudios.com/blog.php?id=398</guid>
<author>Snake</author>
</item>
<item>
<title>Blog: OMG!! Deus Ex 3!!!1</title>
<link>http://www.snakebytestudios.com/blog.php?id=397</link>
<description><![CDATA[I'm crazy psyched about the upcoming Deus Ex game. Maybe I'm just being a fanboy, but I think the <a href="http://www.deusex.com/media">trailers Eidos Montreal have put out for it</a> are the best I've ever seen for a video game. The style, clarity, music, action, and glimpses of story are all hyper-intense--a couple even get me choked up at times. In the HD trailers, it's hard to even tell the difference between pre-rendered CG, in-game cutscenes, or actual gameplay footage.<br/>
<br/>
<div align="center"><a href="/viewimage.php?id=1712"><img border="0" title="HD Trailer Logo" src="/images/...]]></description>
<category>Recent Blogs</category>
<pubDate>Tue, 08 Feb 11 19:59:02 -0600</pubDate>
<guid>http://www.snakebytestudios.com/blog.php?id=397</guid>
<author>Snake</author>
</item>
<item>
<title>File: Unreal Soundtrack</title>
<link>http://www.snakebytestudios.com/content.php?id=80</link>
<description><![CDATA[This is a selection of 16 tracks from the games Unreal and Unreal Tournament that I converted from MOD to MP3 at the same time that I did the <a href="/content.php?id=75">Deus Ex Soundtrack</a>. So, the conversion process was much the same: cleaned up samples, arranged, recorded, encoded to V3 VBR MP3.<br/>
<br/>
The tracks present in this download are mostly my favorites. All musical credit goes to their respective authors.

<ul>
<li>Unreal - All Hallows Sunset</li>
<li>Unreal - Dusk Horizon</li>
<li>Unreal - Isotoxin</li>
<li>Unreal - Main Title</li>
<li>Unreal - Nightvision pt1</li...]]></description>
<category>Latest Files</category>
<pubDate>Thu, 16 Dec 10 00:00:00 -0600</pubDate>
<guid>http://www.snakebytestudios.com/content.php?id=80</guid>
<author>Snake</author>
</item>
<item>
<title>File: Hurtgen Forest</title>
<link>http://www.snakebytestudios.com/content.php?id=79</link>
<description><![CDATA[This is a fictional skirmish set during the Battle of Hurtgen Forest that occurred during November and December 1944.<br />
<br />
Although this is a small map, it is so highly detailed and carefully crafted that I believe it comparable to Relic's own professionally-made maps. I started building the map more than three years ago, inspired by the Operation Market Garden map "Best".<br />
<br />
Hurtgen Forest has 11 capturable territory sectors with 5 being munitions and 2 fuel. The limited fuel makes the map mostly geared toward infantry combat. A stream divides the map in half forming a n...]]></description>
<category>Latest Files</category>
<pubDate>Sun, 28 Nov 10 00:00:00 -0600</pubDate>
<guid>http://www.snakebytestudios.com/content.php?id=79</guid>
<author>Snake</author>
</item>
<item>
<title>Column: Parallel Programming with PVM</title>
<link>http://www.snakebytestudios.com/columns/academic/parallel_prog/</link>
<description><![CDATA[This is an interesting and helpful but decidedly not revolutionary article on a project I did during my last semester of college. The project was just a simple parallel program to be ran and benchmarked on both a cluster of computers and a multicore computer. The article contains a Flash version of a PowerPoint presentation I gave, a detailed explanation of every slide in the presentation, the final source code and benchmarks from the project, and some reference links.]]></description>
<category>Latest Columns</category>
<pubDate>Sat, 13 Jun 09 00:00:00 -0500</pubDate>
<guid>http://www.snakebytestudios.com/columns/academic/parallel_prog/</guid>
<author>Snake</author>
</item>
<item>
<title>Column: Fortran Programming</title>
<link>http://www.snakebytestudios.com/columns/academic/fortran/</link>
<description><![CDATA[In my last semester of college, I decided to take a class in Fortran programming just for fun (because who really uses Fortran anymore). The following is a collection of the projects I completed during said class; they range from simple I/O programs to data structure manipulation programs. Documentation for these programs is also provided where available.]]></description>
<category>Latest Columns</category>
<pubDate>Tue, 28 Apr 09 00:00:00 -0500</pubDate>
<guid>http://www.snakebytestudios.com/columns/academic/fortran/</guid>
<author>Snake</author>
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