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Status: Beta/Abandoned
Game: Rise of Nations: Thrones and Patriots
Downloads: 90
The original purpose of this mod was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. In the second version of this mod, I added the rares from the T&P Expansion CTW Campaigns. However, those rares were all missing 3D art. I made my own art for some of them, but others either look like vanilla rares or just an icon.
Here's the full list of what this mod does:
- adds "elite merchant"
- pack 50% faster
- deploy 25% faster
- move 33% faster
- +1 to los
- create 25% faster
- 33% more hp
- groovy colors ;)
- adds T&P CTW Rares
- (Cattle), (Huskies), (Olive Oil), Gypsum, (Beaver Pelts), Gold, Rum, (Coffee), Bananas, Iron Ore, (Maize), and (Incense)
- changes to nubian nation powers and wonders
- nubian merchant hitpoints, rare bonuses, and merchant cost nerfed by half
- porcelain tower rare income also reduced by half
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The original purpose of this mod was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. In the second version of this mod, I added the rares from the T&P Expansion CTW Campaigns. However, those rares were all missing 3D art. I made my own art for some of them, but others either look like vanilla rares or just an icon.
Here's the full list of what this mod does:
- adds "elite merchant"
- pack 50% faster
- deploy 25% faster
- move 33% faster
- +1 to los
- create 25% faster
- 33% more hp
- groovy colors ;)
- adds T&P CTW Rares
- (Cattle), (Huskies), (Olive Oil), Gypsum, (Beaver Pelts), Gold, Rum, (Coffee), Bananas, Iron Ore, (Maize), and (Incense)
- changes to nubian nation powers and wonders
- nubian merchant hitpoints, rare bonuses, and merchant cost nerfed by half
- porcelain tower rare income also reduced by half
- rare resource bonuses
- bonus effects have been increased and better balanced to make all rares worth fighting for
- resource availability
- rare resource availability spread out between the ages to prevent huge rare war at the beginning of a game
- oil and oil wells available in enlightenment age to prevent sudden onset of oil in upgrade costs, refineries still require industrial age
- rare resource bonus resources
- most rares have increased production by 200%
- some have changed bonus resource type
Uber Resources T&P v2 | 90 Downloads |
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