Status: Release/Final
Game: Rise of Nations
Downloads: 81
This scenario originally began in hopes that it could be entered into the RoN Heaven "Napoleonic Era Scenario Design Contest" of Feb. 2004. I spent many days just setting up the scenario based on historical records and maps. Everything was as historically accurate as is possible in RoN. But then I realized that the AI could not handle the scenario nearly effective enough, and I didn't have enough time left in the contest to do my own AI script.
I decided to finish up the scenario for multiplayer. I spent another few days working on the script and order of battle. Then, when the scenario was finally looking complete, I went to test it in multiplayer. But to my dismay, many of the script features that made the singleplayer experience unique didn't work at all in multiplayer. Totally pissed off, I gave up.
I shouldn't have given up, though, because the scenario is still excellent. The version presented here is a revival of the scenario with a reworked script so that maybe a few people can see what could have been.
After you've extracted the script to your scenario directory, you'll notice that there are two scenario files. Austerlitz is the original scenario with the full script and AusterlitzMP is a multiplayer version with all the defunct scripting disabled.
The singleplayer version has no AI. It is basically a sandbox ...
This scenario originally began in hopes that it could be entered into the RoN Heaven "Napoleonic Era Scenario Design Contest" of Feb. 2004. I spent many days just setting up the scenario based on historical records and maps. Everything was as historically accurate as is possible in RoN. But then I realized that the AI could not handle the scenario nearly effective enough, and I didn't have enough time left in the contest to do my own AI script.
I decided to finish up the scenario for multiplayer. I spent another few days working on the script and order of battle. Then, when the scenario was finally looking complete, I went to test it in multiplayer. But to my dismay, many of the script features that made the singleplayer experience unique didn't work at all in multiplayer. Totally pissed off, I gave up.
I shouldn't have given up, though, because the scenario is still excellent. The version presented here is a revival of the scenario with a reworked script so that maybe a few people can see what could have been.
After you've extracted the script to your scenario directory, you'll notice that there are two scenario files. Austerlitz is the original scenario with the full script and AusterlitzMP is a multiplayer version with all the defunct scripting disabled.
The singleplayer version has no AI. It is basically a sandbox for you to try out the scenario's features. However, you can play against yourself if you like. To switch sides, just click a unit or building controlled by the opposite player.
The multiplayer version will allow you to play against one person (or the AI, but I wouldn't recommend it). The host will be French (Napoleon) and the other player will be Russian (Allies).
See the Readme for more specific details on the features.
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