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Banner Army Reforms 7-14-08
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Description
Downloads
Status: Release/Final
Game: Age of Empires 3
Downloads: 161

I was always turned off by the Chinese civ because it forced the player to create units in mixed groups (Banner Armies). So, this mod allows you to train Chinese units individually as with the other civs. In addition, all Home City cards affecting Banner Armies have been modified to affect their respective individual units. The Summer Palace wonder still trains units in Banner Armies, though--I ...
 


Deus Ex: Invisible War Font 6-19-08
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Status: Release/Final
Downloads: 375

This is a font I made from the Deus Ex 2 in-game font, which was basically just a texture file (first image at left) that the game cuts up into individual characters. I wrote my own program to do the same thing, but get it into a more usable font format. Feel free to use it in whatever you like; however, it only looks good from about 10pt to 18pt due to the small size of the original characters and inaccuracy of converting to a font.
 


Gatling Guns for All! 5-31-08
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Description
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Downloads
Status: Release/Final
Game: Age of Empires 3
Language: Visual Basic .NET
Downloads: 211

In a nutshell, this gives all European civs access to the Gatling Gun unit without needing to revolt.

I found that since TAD's release with all the quirky new Asian civs and strategies, the European civs were feeling a bit bland. And since I never revolt because it seems too risky, I thought I could liven them up by enabling the ...
 


Snipers v2 7-04-07
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Description
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Status: Release/Final
Game: Starcraft: Brood War
Downloads: 353

Snipers is a scenario for Starcraft: Brood War that I started way back in 2002. Because of the general complexity of getting the scenario scripts to function correctly, it took four years of occasional work in bursts to finish. The concept of this scenario is sort of like some of the others I've done where you start with some hero units (this time named for my old friend Quelog and I); however, ...
 


GTA3 Subdued Gangs 6-30-07
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Description
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 120

This mod makes the gangs in Liberty City less troublesome by limiting them to only melee weapons. The main reason for this mod is to prevent your cars from being shot up as you drive through gang territories, especially when doing vehicle missions. However, stopping in or walking through gang territories is still dangerous--a swarm of bat-toting mobsters is no picnic.

But to make sure ...
 


No Hunger Mod 6-15-07
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Downloads
Status: Release/Final
Game: Stalker
Language: Visual Basic .NET
Downloads: 146

This modifies the game STALKER so you don't have to eat anymore. Personally, I see no gameplay value in forcing the player to eat every hour or so; it's just an annoyance.
 


MBM CSV Log Formatter 5-22-07
Vitals
Description
Downloads
Status: Release/Final
Language: Java
Platform: Win9x, WinNT, Win2000/XP
Downloads: 127

This is a program that will take a Motherboard Monitor (definitely works for 5.3.3.0) High/Low log in CSV format, parse it, and output a properly formatted CSV file with only data in individual columns and each reading on a different row, suitable for import into a spreadsheet. This program was used to support a column I did on PC air cooling, ...
 


Super Mario 3 Battle Mode Level 5-04-07
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Downloads
Status: Release/Final
Game: LieroX
Downloads: 148

This is a level I did for LieroX that's basically just a port of the battle mode screen from Super Mario 3. It fits into one screen horizontally and is great classic gaming fun with the 8-bit weapon mod.
 


Jungle War Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 117

This is another LieroX level but with an original design. It is a really wide-open, expansive level with a lot of destructible trees and vegetation plus two bases on the edges. It's great for mortar-only games. 4 to 8 players are recommended.
 


Dungeon Crawler II 1-17-07
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Description
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Status: Beta/Work-in-Progress
Language: TI-Basic
Platform: TI-83/84
Downloads: 339

Dungeon Crawler II is the technical successor to Dave Marsh's "Diablo 83: Dungeon Crawl", being that it was built off of the same code and rules. However, it is to be a complete overhaul of the game that will add even more RPG elements to a mere TI calculator game.

What's complete so far in this beta version:
-Grid maps (with 10 ...
 


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