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Snake's PODBot Waypoint Pack 1-07-03
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Status: Release/Final
Game: Counter-Strike
Downloads: 261

This is just a pack of waypoints for use with the popular bot for vanilla Counter-Strike, PODBot. One year while I was on a CS trip, I found it a fun challenge to lay out waypoints on some maps that either didn't have any or the ones they had were shitty. These waypoints should all be of high quality; I tried to get really creative with them, finding all those little camping spots and every ...
 


GTA3 Snake Skin 1-01-03
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 258

I was tired of playing as someone who looked like a mute, ignorant, long-time crack addict in GTA3. This mod replaces him with my best effort at a Snake (me) skin. It looks snake, it looks like a pro--a middle-class criminal with brains. So, if you're tired of playing with the crackhead, give Snake a try. Notice the classic, blue coat, the airwalks, typical jeans, glasses, and skin so white that ...
 


jDoom Texture/Mod Pack 10-20-02
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Status: Release/Abandoned
Game: Doom
Downloads: 374

This is a pack of 37 redone, high-resolution flats (floor and ceiling textures) I did for the jDoom port. It's mostly just for the first (shareware) episode of Doom, though. The pack also contains a mod that provides custom, per-level fog settings and another that emites fumes from nukage barrels and pools. Kickstart addon files are included.
 


S&L Quake 3 Bots 9-10-02
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Status: Release/Final
Game: Quake 3
Downloads: 199

Back when Q3 was still one of my favorite games, I decided that I'd add a bit more personality to it by putting bots in that were modeled after myself and my friend Loogie. They both took a couple days of tweaking to get right, but they should act fairly similar to playing against Loogie and I when in Hardcore difficulty. They also have custom bot chats modeled after things we said at that time. ...
 


GiS Missions 3-05-02
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Status: Release/Abandoned
Game: Delta Force 3
Downloads: 162

These are a couple of missions I did back in 2002, but never officially released. They use a custom terrain based off of the standard GI1 (Grass Island) terrain, hence my version is called GiS. There's not really any story to these two missions (none that I can remember anyways). I was just interested in creating some intense helicopter and jungle combat scenarios, and I think it shows. At the ...
 


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