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Uber Resources 1-09-04
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Status: Release/Final
Game: Rise of Nations
Downloads: 179

This is the original (non-expansion) version of my RoN resource mod. The purpose of it was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. Here's the full list of what this mod does: ...
 


Snake's PODBot Waypoint Pack 1-07-03
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Description
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Status: Release/Final
Game: Counter-Strike
Downloads: 261

This is just a pack of waypoints for use with the popular bot for vanilla Counter-Strike, PODBot. One year while I was on a CS trip, I found it a fun challenge to lay out waypoints on some maps that either didn't have any or the ones they had were shitty. These waypoints should all be of high quality; I tried to get really creative with them, finding all those little camping spots and every ...
 


GTA3 Snake Skin 1-01-03
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Description
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 258

I was tired of playing as someone who looked like a mute, ignorant, long-time crack addict in GTA3. This mod replaces him with my best effort at a Snake (me) skin. It looks snake, it looks like a pro--a middle-class criminal with brains. So, if you're tired of playing with the crackhead, give Snake a try. Notice the classic, blue coat, the airwalks, typical jeans, glasses, and skin so white that ...
 


jDoom Texture/Mod Pack 10-20-02
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Status: Release/Abandoned
Game: Doom
Downloads: 374

This is a pack of 37 redone, high-resolution flats (floor and ceiling textures) I did for the jDoom port. It's mostly just for the first (shareware) episode of Doom, though. The pack also contains a mod that provides custom, per-level fog settings and another that emites fumes from nukage barrels and pools. Kickstart addon files are included.
 


S&L Quake 3 Bots 9-10-02
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Status: Release/Final
Game: Quake 3
Downloads: 199

Back when Q3 was still one of my favorite games, I decided that I'd add a bit more personality to it by putting bots in that were modeled after myself and my friend Loogie. They both took a couple days of tweaking to get right, but they should act fairly similar to playing against Loogie and I when in Hardcore difficulty. They also have custom bot chats modeled after things we said at that time. ...
 


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