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GiS Missions 3-05-02
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Status: Release/Abandoned
Game: Delta Force 3
Downloads: 162

These are a couple of missions I did back in 2002, but never officially released. They use a custom terrain based off of the standard GI1 (Grass Island) terrain, hence my version is called GiS. There's not really any story to these two missions (none that I can remember anyways). I was just interested in creating some intense helicopter and jungle combat scenarios, and I think it shows. At the ...
 


CTF-2fort 1-19-01
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Status: Beta/Abandoned
Game: Unreal Tournament
Downloads: 146

In my first attempt to get into UT mapping, I thought I'd convert a familar favorite of mine to the engine and give it a new style of my own. Obviously, that favorite was 2fort (Two Fortresses) from TFC. I was making good progress and probably would have finished if it weren't for a comment I read in PCG about everybody making 2fort over again in UT. I never thought to look if someone had ...
 


Marines WAD 1-08-01
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Status: Beta/Abandoned
Game: Doom 2
Downloads: 168

Marines was my own expansion on the original PWAD (by Mr Pink and Sergeant Daniel G. Snyder) that became something of a mish-mash but amusing nonetheless. Since I was designing the new content with a more evolved Doom port (Legacy), this PWAD pushes the limits in terms of what the engine can handle. As such, it's only confirmed to work with jDoom and Legacy ports.

The game itself tries ...
 


S&L UT Intro 1-07-01
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Status: Release/Final
Game: Unreal Tournament
Downloads: 168

This is a replacement intro for UT that I did in 2001. It's small, so it loads quickly on older systems. It has fire and water and guns laying around--what more could you want? There's also an appropriate included music track done by Nightbeat entitled Today All Gods Die.
 


Snake's Warcraft 2 Scenario Pack 11-11-98
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Status: Release/Final
Game: Warcraft 2
Downloads: 152

Warcraft 2 was my first computer realtime strategy game. So, naturally, it's also the first game I created custom scenerios for. The game's simple design was easy for a 14 year old to work with and thus I created many scenarios of differing types. I used to have the scenarios as individual releases; but, as this game is fairly old now, here they are presented as one package. ...
 


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