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Banner Army Reforms 7-14-08
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Status: Release/Final
Game: Age of Empires 3
Downloads: 251

I was always turned off by the Chinese civ because it forced the player to create units in mixed groups (Banner Armies). So, this mod allows you to train Chinese units individually as with the other civs. In addition, all Home City cards affecting Banner Armies have been modified to affect their respective individual units. The Summer Palace wonder still trains units in Banner Armies, though--I ...
 


Gatling Guns for All! 5-31-08
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Status: Release/Final
Game: Age of Empires 3
Language: Visual Basic .NET
Downloads: 293

In a nutshell, this gives all European civs access to the Gatling Gun unit without needing to revolt.

I found that since TAD's release with all the quirky new Asian civs and strategies, the European civs were feeling a bit bland. And since I never revolt because it seems too risky, I thought I could liven them up by enabling the ...
 


Snipers v2 7-04-07
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Status: Release/Final
Game: Starcraft: Brood War
Downloads: 620

Snipers is a scenario for Starcraft: Brood War that I started way back in 2002. Because of the general complexity of getting the scenario scripts to function correctly, it took four years of occasional work in bursts to finish. The concept of this scenario is sort of like some of the others I've done where you start with some hero units (this time named for my old friend Quelog and I); however, ...
 


GTA3 Subdued Gangs 6-30-07
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 172

This mod makes the gangs in Liberty City less troublesome by limiting them to only melee weapons. The main reason for this mod is to prevent your cars from being shot up as you drive through gang territories, especially when doing vehicle missions. However, stopping in or walking through gang territories is still dangerous--a swarm of bat-toting mobsters is no picnic.

But to make sure ...
 


No Hunger Mod 6-15-07
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Status: Release/Final
Game: Stalker
Language: Visual Basic .NET
Downloads: 222

This modifies the game STALKER so you don't have to eat anymore. Personally, I see no gameplay value in forcing the player to eat every hour or so; it's just an annoyance.
 


Super Mario 3 Battle Mode Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 212

This is a level I did for LieroX that's basically just a port of the battle mode screen from Super Mario 3. It fits into one screen horizontally and is great classic gaming fun with the 8-bit weapon mod.
 


Jungle War Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 168

This is another LieroX level but with an original design. It is a really wide-open, expansive level with a lot of destructible trees and vegetation plus two bases on the edges. It's great for mortar-only games. 4 to 8 players are recommended.
 


Snake's Set Items 0.7 7-10-06
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Status: Beta/Abandoned
Game: The Elder Scrolls: Oblivion
Downloads: 215

This mod will add set items to Oblivion like the ones in games such as Dungeon Siege 2 and Diablo 2: the more of a set you've got equiped, the more bonus effects you receive. See the included document for a complete item and bonus listing.

So far, this mod includes two sets, one designed for Thieves and the other for Mages. I did this mod because I find the items in Oblivion to be ...
 


Lightning Speed 1.11 7-06-06
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Status: Release/Final
Game: The Elder Scrolls: Oblivion
Downloads: 1135

This makes ranged shock damage spells travel at lightning speed. I made this mod because I thought it sucked that the shock spells looked more like a sneeze than a lightning bolt. This mod makes the lightning projectile about six times faster, meaning it can go about 100m in a second. So it's not quite lightning speed, but if it was set any higher, you wouldn't see the bolt at all.

...
 


Austerlitz 5-23-06
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Status: Release/Final
Game: Rise of Nations
Downloads: 197

This scenario originally began in hopes that it could be entered into the RoN Heaven "Napoleonic Era Scenario Design Contest" of Feb. 2004. I spent many days just setting up the scenario based on historical records and maps. Everything was as historically accurate as is possible in RoN. But then I realized that the AI could not handle the scenario nearly effective enough, and I didn't have enough ...
 


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