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Snipers v2 7-04-07
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Status: Release/Final
Game: Starcraft: Brood War
Downloads: 620

Snipers is a scenario for Starcraft: Brood War that I started way back in 2002. Because of the general complexity of getting the scenario scripts to function correctly, it took four years of occasional work in bursts to finish. The concept of this scenario is sort of like some of the others I've done where you start with some hero units (this time named for my old friend Quelog and I); however, ...
 


GTA3 Subdued Gangs 6-30-07
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 172

This mod makes the gangs in Liberty City less troublesome by limiting them to only melee weapons. The main reason for this mod is to prevent your cars from being shot up as you drive through gang territories, especially when doing vehicle missions. However, stopping in or walking through gang territories is still dangerous--a swarm of bat-toting mobsters is no picnic.

But to make sure ...
 


No Hunger Mod 6-15-07
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Status: Release/Final
Game: Stalker
Language: Visual Basic .NET
Downloads: 222

This modifies the game STALKER so you don't have to eat anymore. Personally, I see no gameplay value in forcing the player to eat every hour or so; it's just an annoyance.
 


Super Mario 3 Battle Mode Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 212

This is a level I did for LieroX that's basically just a port of the battle mode screen from Super Mario 3. It fits into one screen horizontally and is great classic gaming fun with the 8-bit weapon mod.
 


Jungle War Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 168

This is another LieroX level but with an original design. It is a really wide-open, expansive level with a lot of destructible trees and vegetation plus two bases on the edges. It's great for mortar-only games. 4 to 8 players are recommended.
 


Snake's Set Items 0.7 7-10-06
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Status: Beta/Abandoned
Game: The Elder Scrolls: Oblivion
Downloads: 215

This mod will add set items to Oblivion like the ones in games such as Dungeon Siege 2 and Diablo 2: the more of a set you've got equiped, the more bonus effects you receive. See the included document for a complete item and bonus listing.

So far, this mod includes two sets, one designed for Thieves and the other for Mages. I did this mod because I find the items in Oblivion to be ...
 


Lightning Speed 1.11 7-06-06
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Status: Release/Final
Game: The Elder Scrolls: Oblivion
Downloads: 1135

This makes ranged shock damage spells travel at lightning speed. I made this mod because I thought it sucked that the shock spells looked more like a sneeze than a lightning bolt. This mod makes the lightning projectile about six times faster, meaning it can go about 100m in a second. So it's not quite lightning speed, but if it was set any higher, you wouldn't see the bolt at all.

...
 


Austerlitz 5-23-06
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Status: Release/Final
Game: Rise of Nations
Downloads: 197

This scenario originally began in hopes that it could be entered into the RoN Heaven "Napoleonic Era Scenario Design Contest" of Feb. 2004. I spent many days just setting up the scenario based on historical records and maps. Everything was as historically accurate as is possible in RoN. But then I realized that the AI could not handle the scenario nearly effective enough, and I didn't have enough ...
 


Pinch Purse Spell 5-04-06
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Status: Release/Final
Game: The Elder Scrolls: Oblivion
Downloads: 139

This mod adds the Pinch Purse spell for purchase from Trayvond at the Cheydinhal Mages Guild. Pinch Purse causes the targeted NPC to drop their gold in a purse. It's a spell for mages that want to moonlight as a thief. However, the purse only holds the gold from the NPC, not keys or other useful pickpocketable items.

The purse will disappear when you take the gold from it. If the ...
 


Uber Resources T&P v2 9-24-05
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Status: Beta/Abandoned
Game: Rise of Nations: Thrones and Patriots
Downloads: 187

The original purpose of this mod was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. In the second version of this mod, I added the rares from the T&P Expansion CTW Campaigns. However, those rares ...
 


Nine Inch Nails Shirt 9-04-05
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Status: Release/Final
Game: GTA: San Andreas
Downloads: 180

This is just a little shirt texture mod I did for GTA:SA. It replaces the Pro Laps Black T-Shirt with a black Nine Inch Nails shirt from the 1990 Pretty Hate Machine tour. I thought the shirt fit the game period and feel perfectly. And how often do you see a black guy sporting a NIN shirt?
 


Uber Resources 1-09-04
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Description
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Status: Release/Final
Game: Rise of Nations
Downloads: 179

This is the original (non-expansion) version of my RoN resource mod. The purpose of it was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. Here's the full list of what this mod does: ...
 


Snake's PODBot Waypoint Pack 1-07-03
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Status: Release/Final
Game: Counter-Strike
Downloads: 261

This is just a pack of waypoints for use with the popular bot for vanilla Counter-Strike, PODBot. One year while I was on a CS trip, I found it a fun challenge to lay out waypoints on some maps that either didn't have any or the ones they had were shitty. These waypoints should all be of high quality; I tried to get really creative with them, finding all those little camping spots and every ...
 


GTA3 Snake Skin 1-01-03
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 258

I was tired of playing as someone who looked like a mute, ignorant, long-time crack addict in GTA3. This mod replaces him with my best effort at a Snake (me) skin. It looks snake, it looks like a pro--a middle-class criminal with brains. So, if you're tired of playing with the crackhead, give Snake a try. Notice the classic, blue coat, the airwalks, typical jeans, glasses, and skin so white that ...
 


jDoom Texture/Mod Pack 10-20-02
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Status: Release/Abandoned
Game: Doom
Downloads: 374

This is a pack of 37 redone, high-resolution flats (floor and ceiling textures) I did for the jDoom port. It's mostly just for the first (shareware) episode of Doom, though. The pack also contains a mod that provides custom, per-level fog settings and another that emites fumes from nukage barrels and pools. Kickstart addon files are included.
 


S&L Quake 3 Bots 9-10-02
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Status: Release/Final
Game: Quake 3
Downloads: 199

Back when Q3 was still one of my favorite games, I decided that I'd add a bit more personality to it by putting bots in that were modeled after myself and my friend Loogie. They both took a couple days of tweaking to get right, but they should act fairly similar to playing against Loogie and I when in Hardcore difficulty. They also have custom bot chats modeled after things we said at that time. ...
 


GiS Missions 3-05-02
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Status: Release/Abandoned
Game: Delta Force 3
Downloads: 162

These are a couple of missions I did back in 2002, but never officially released. They use a custom terrain based off of the standard GI1 (Grass Island) terrain, hence my version is called GiS. There's not really any story to these two missions (none that I can remember anyways). I was just interested in creating some intense helicopter and jungle combat scenarios, and I think it shows. At the ...
 


CTF-2fort 1-19-01
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Status: Beta/Abandoned
Game: Unreal Tournament
Downloads: 146

In my first attempt to get into UT mapping, I thought I'd convert a familar favorite of mine to the engine and give it a new style of my own. Obviously, that favorite was 2fort (Two Fortresses) from TFC. I was making good progress and probably would have finished if it weren't for a comment I read in PCG about everybody making 2fort over again in UT. I never thought to look if someone had ...
 


Marines WAD 1-08-01
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Status: Beta/Abandoned
Game: Doom 2
Downloads: 168

Marines was my own expansion on the original PWAD (by Mr Pink and Sergeant Daniel G. Snyder) that became something of a mish-mash but amusing nonetheless. Since I was designing the new content with a more evolved Doom port (Legacy), this PWAD pushes the limits in terms of what the engine can handle. As such, it's only confirmed to work with jDoom and Legacy ports.

The game itself tries ...
 


S&L UT Intro 1-07-01
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Status: Release/Final
Game: Unreal Tournament
Downloads: 168

This is a replacement intro for UT that I did in 2001. It's small, so it loads quickly on older systems. It has fire and water and guns laying around--what more could you want? There's also an appropriate included music track done by Nightbeat entitled Today All Gods Die.
 


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