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Snipers v2 7-04-07
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Status: Release/Final
Game: Starcraft: Brood War
Downloads: 696

Snipers is a scenario for Starcraft: Brood War that I started way back in 2002. Because of the general complexity of getting the scenario scripts to function correctly, it took four years of occasional work in bursts to finish. The concept of this scenario is sort of like some of the others I've done where you start with some hero units (this time named for my old friend Quelog and I); however, ...
 


Hurtgen Forest 11-28-10
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Status: Release/Final
Game: Company of Heroes: Opposing Fronts
Downloads: 685

This is a fictional skirmish set during the Battle of Hurtgen Forest that occurred during November and December 1944.

Although this is a small map, it is so highly detailed and carefully crafted that I believe it comparable to Relic's own professionally-made maps. I started building the map more than three years ago, inspired by the Operation Market Garden map "Best".

...
 


Dungeon Crawler II 1-17-07
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Status: Beta/Work-in-Progress
Language: TI-Basic
Platform: TI-83/84
Downloads: 568

Dungeon Crawler II is the technical successor to Dave Marsh's "Diablo 83: Dungeon Crawl", being that it was built off of the same code and rules. However, it is to be a complete overhaul of the game that will add even more RPG elements to a mere TI calculator game.

What's complete so far in this beta version:
-Grid maps (with 10 ...
 


sig2html 3-09-03
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Status: Release/Final
Language: Visual Basic 6
Platform: Win9x, WinNT, Win2000/XP
Downloads: 530

This was a neat tool that generated pages for Kazaa file links. It's rather obsolete now, but it could perhaps be useful in other ways. The source is available for newbie VB programmers to look at. It's not my best work, but there's still some useful parsing, command-line, and html output code. In this release, I've packaged the required app ...
 


Deus Ex: Invisible War Font 6-19-08
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Status: Release/Final
Downloads: 496

This is a font I made from the Deus Ex 2 in-game font, which was basically just a texture file (first image at left) that the game cuts up into individual characters. I wrote my own program to do the same thing, but get it into a more usable font format. Feel free to use it in whatever you like; however, it only looks good from about 10pt to 18pt due to the small size of the original characters and inaccuracy of converting to a font.
 


Snake's Alarm 1-28-09
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Status: Beta/Work-in-Progress
Language: Visual Basic .NET
Platform: Win9x, Win2000/XP
Downloads: 483

This program was the answer to all the problems my previous "found on the internet" alarm program had (see images). My alarm focuses on reliability, ease-of-use, and useful features so that the user is always alerted in the appropriate manner of their choosing and with minimal hassles. The features from the Documentation follow. ...
 


PsychoStats v2 Dark Blue Theme 11-05-05
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Status: Release/Final
Downloads: 427

A mod for PsychoStats v2 (now defunct?) that changes the color scheme to a dark blue one. It's basically just a css file mod with a different logo image, but goddamn it looks cool.
 


jDoom Texture/Mod Pack 10-20-02
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Status: Release/Abandoned
Game: Doom
Downloads: 423

This is a pack of 37 redone, high-resolution flats (floor and ceiling textures) I did for the jDoom port. It's mostly just for the first (shareware) episode of Doom, though. The pack also contains a mod that provides custom, per-level fog settings and another that emites fumes from nukage barrels and pools. Kickstart addon files are included.
 


Audio Delay Calculator 8-01-06
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Status: Release/Final
Language: Visual Basic 6
Platform: Win9x, WinNT, Win2000/XP
Downloads: 399

This program is useful for fixing out-of-sync audio in video files. It does the math to find out what framerate will bring the audio back into sync. You will still need a program like VirtualDub to fix the video file. The Readme includes a complete tutorial on how to fix audio sync issues with Media Player Classic, VirtualDubMod, and this program.
 


NNN 6 3-25-03
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Status: Release/Final
Media Format: Video (Quicktime)
Downloads: 398

In my second venture into high school news editing, I started with a simple intro idea with an old and new version of a song (Mrs. Robinson, though not for any implicit reason) over black and white and then color video clips played at a high framerate. This didn't bother certain administrators as much as my Burn intro. Some of the news stuff is kinda interesting, but the interview with the ...
 


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SnakeByte Content Browser 2.0b (bld 12-4-10)