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Bitwise Operations 9-20-04
Vitals
Description
Downloads
Status: Release/Final
Language: Visual Basic 6
Platform: Win9x, WinNT, Win2000/XP
Downloads: 179

Bitwise Operations is an app I created to assist in programming, particularly when using API function calls. As you may or may not know, many Windows API functions return or have parameters that are merely binary. The first byte might contain a virtual keycode while the next could hold the state of the key modifiers in single bits. Even if you ...
 


Marines WAD 1-08-01
Vitals
Description
Images
Downloads
Status: Beta/Abandoned
Game: Doom 2
Downloads: 178

Marines was my own expansion on the original PWAD (by Mr Pink and Sergeant Daniel G. Snyder) that became something of a mish-mash but amusing nonetheless. Since I was designing the new content with a more evolved Doom port (Legacy), this PWAD pushes the limits in terms of what the engine can handle. As such, it's only confirmed to work with jDoom and Legacy ports.

The game itself tries ...
 


profoundbeat 12-11-01
Vitals
Downloads
Status: Alpha/Abandoned
Media Format: Music (MP3)
Downloads: 176

This was originally a concoction made from a drum-sample loop that later just went horribly wrong. It's a kind of techno-rock with retarded vocals from me and some sort of annoying whistle.
 


GTA3 Subdued Gangs 6-30-07
Vitals
Description
Downloads
Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 175

This mod makes the gangs in Liberty City less troublesome by limiting them to only melee weapons. The main reason for this mod is to prevent your cars from being shot up as you drive through gang territories, especially when doing vehicle missions. However, stopping in or walking through gang territories is still dangerous--a swarm of bat-toting mobsters is no picnic.

But to make sure ...
 


NNN 5 2-21-03
Vitals
Description
Images
Downloads
Status: Release/Final
Media Format: Video (DivX, MP3)
Downloads: 174

In my senior year of high school, I had set a goal to take over the school's video news program and make it not suck. People rightfully stepped aside as I owned the project. This first episode of the second semester of that year was almost completely edited by me. I had even managed to slip in an NIN track called "Burn" for the intro sequence. This part took an especially long time to do since ...
 


revealing "Bounds" 3-28-02
Vitals
Downloads
Status: Beta/Final
Media Format: Music (MOD)
Downloads: 173

This was an alternate version of Revealing Bounds that was going to be an intro for Terra Instabile. It's only the first part of the original track that fades into Terra Instabile and is generally considered by me to be complete.
 


S&L UT Intro 1-07-01
Vitals
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Status: Release/Final
Game: Unreal Tournament
Downloads: 172

This is a replacement intro for UT that I did in 2001. It's small, so it loads quickly on older systems. It has fire and water and guns laying around--what more could you want? There's also an appropriate included music track done by Nightbeat entitled Today All Gods Die.
 


Jungle War Level 5-04-07
Vitals
Downloads
Status: Release/Final
Game: LieroX
Downloads: 172

This is another LieroX level but with an original design. It is a really wide-open, expansive level with a lot of destructible trees and vegetation plus two bases on the edges. It's great for mortar-only games. 4 to 8 players are recommended.
 


Website Fonts Finder 1-25-06
Vitals
Description
Downloads
Status: Release/Final
Language: Visual Basic .NET
Platform: Win9x, WinNT, Win2000/XP
Downloads: 168

This one started out as another VB6 app, but after completing 25%, I converted it to VB.NET. From what I remember, I switched cause I wanted to optimize my string reading speed. Eventually, I had just continued to work out the program in .NET. So, you could say this is my learning app, but it's still quite functional. This is the first time I've ...
 


revealing "Bounds" 3-27-02
Vitals
Downloads
Status: Alpha/Abandoned
Media Format: Music (MOD)
Downloads: 167

Don't ask me what the "Bounds" means, because I do not know. I'm not sure I ever knew. This was a pretty massive layered piece with impressive strings and percussion that kept building and building until it breaks and goes into a darker theme...with more strings and percussion. Then I tried to go to a lighter theme and lost inspiration as is apparent.
 


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