Weapons
- ERFPG: It’s good for taking out stationary turrets, the weak but fast scout cars, or for just finishing off a weak enemy. But like most of the weapons, it’s quite difficult to use on moving enemies due to its slow speed.
- Mortar Cannon: It’s decent for enemies that aren’t moving at a medium to close range. However, it’s kind of difficult to aim due to its auto-ranging capability where it automatically shoots at the target with the correct ballistic trajectory. This makes it so you can’t lead shots correctly as it will auto-range for the hill or whatever is behind where you’re aiming. The molecular distortion version sounds cooler but it’s exactly the same, just with more damage and a weird mud-creating effect.
- Napalm Cannon: It’s so useless. I would only use it as a last resort, even the ERFPG is better. Its base damage is very low, and sure, it does damage over time, but that’s also really pathetic. It struggles to kill even the weakest enemies.
- Freon Cannon: It’s cool but is as equally difficult to use as the Napalm Cannon. A few hits from this will freeze any enemy, which can them be shattered with any other weapon, probably the ERFPG. Really dangerous should you be hit by one, though. If you see blue projectiles coming at you, take cover immediately.
- Proximity Mine Launcher: In many ways it’s a better version of the Mortar Cannon. It does more damage and has no auto-ranging, so you can aim at distant targets even if they’re moving. The range is kinda lame, though, and it is sort of hard to gauge the ballistic trajectory needed, so you’ll end up wasting a lot of your shots trying to judge your aim. The mines also bounce off walls, so they can be useful for targets you can’t see around corners or below you as well. They only explode if they touch the ground or an enemy.
- Remote Detonated Mine Launcher: Basically the same as the proximity one except you need to hit a key to detonate them. I actually prefer the proximity one more since you can just spray and pray and also hit enemies you can’t see. The only times that the remote detonated mines are actually feasible are when you’re in a position where enemies can’t hit you but you can still see them, which is honestly not something that happens in this game often.
- Laser Sabre: It’s sorta weak but accurate. It’s good for killing the scout cars or the robots or for shooting incoming missiles out of the air. But it exposes you to incoming fire for a while since it takes so long to kill hardier enemies.
- Laser Designator: It’s powerful but has a similar drawback as the Laser Sabre in that you have to expose yourself for quite a while. Good for tougher enemies at range, though.
- Arc Sabre: It has a bit of a lock-on feature and can hit multiple enemies simultaneously. It’s actually really good for close-range enemies at three times the damage as the Laser Sabre. The only problem with it is it chews through ammo and also exposes you (though not as badly as with the Laser Sabre).
- Sonic Burst Cannon: Limited ammo, fires kinda slowly, and is sometimes tough to aim shots, but will one-shot most enemies. Save it for close-range but dangerous enemies.
- Lock-On Missiles: You’ll want to rely on these a lot for pretty much any enemy that shoots them back at you but also for taking out more-dangerous enemies at range. They’re also basically the only weapon that can take out the helicopters. They will shoot at whatever enemy you’re targeting with the square reticle when fired and will stay locked on even if you no longer have the reticle or if you can’t see the enemy. This makes them especially good for shoot-and-run tactics.
- Tether-Guided Missiles: These missiles take you into a fly-by-wire camera so you can guide them to your target (like the redeemer in Unreal Tournament). This is very useful for hitting enemies you can’t see or are at a very long range. These missiles also do more damage than their lock-on counterparts, so they’re even more useful for hardier enemies.
- Nuke Launchers: There is a tether-guided and a lock-on variant, but there only seems to be one of each in the entire game, so choose your target wisely. Pretty much obliterates everything in a fairly large area, including you if you’re not careful.
Secrets
(Medium difficulty)
Mission 1
- Shoot the box down from the crane at the start for a nano.
- You can use the gas station roof as a ramp by shooting one of the supports out, granting access to either a nano or a shortcut into the next area plus a full heal.
- By using the buildings as ramps in the second objective area, you can reach the top of one building with a nano.
- There’s a nano in the bottom of the first missile silo.
- Near the mission exit is a surf shack behind some trees. Destroy it and a van will come out and drive away. Destroy the van for a nuke weapon. Then in the cave it came from, there’s a nano.
Mission 2
- At the end of the first trench, you can destroy a wall to unveil a full heal.
- If you take the other exit from the first objective installation you’ll get to an outdoor area with three buildings. Destroy them for a nano and full heal.
- Directly after the exit door from the first objective base is a tunnel with a nano at the end.
- You can enter the mine cart bridge/tunnel from either end and find a nano inside and a full health underneath on the mining side. To enter the tunnel from the mining side, you need to destroy the water pipe spanning across the pit. This also destroys the mining machinery for the objective.
- In the lake before the final objective, look for a cave—there are two entrances. Inside is a molecular distortion mine launcher and a nano. It is also a shortcut back to the second tip area.
Mission 3
- Destroy the two radio towers at the first objective to open the restricted area behind the lava pit near the second objective. You’ll need to acquire the hover upgrade before it can be crossed.
- At the first objective, there is another lava pit that you can drop down into to reach a nano. You’ll again need the hover upgrade. Once down there, shoot the legs out from under the platforms to reach a nano and health.
Mission 4
- Destroy the bridge at the beginning and then take the hidden path behind the waterfall. The downed bridge creates a ramp to jump across to a [nano]
- Destroy the grates at the dam in the beginning area and then drive off to find a cave with a [weapon]
- The warehouses in the center of the large open area contain a nano, full health, and tether guided missile launcher
- Destroy the bridge near the dam objective to also destroy the gun train. Then after the water rises, you can collect a nano that was on the bridge
- In the train station under the city, destroy one of the Recoil posters to reveal a button. Shoot the button to open a secret wall to a full health boost. It also reveals another button inside that opens up… something…?
- There’s three nanocanisters and a full health hidden in the ruins of the buildings in the city area
Mission 6
This level is pretty annoying because it has no map.
- Shoot the telephone booths in the city for extra ammo.





