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revealing "Bounds" 3-28-02
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Status: Beta/Final
Media Format: Music (MOD)
Downloads: 203

This was an alternate version of Revealing Bounds that was going to be an intro for Terra Instabile. It's only the first part of the original track that fades into Terra Instabile and is generally considered by me to be complete.
 


Jungle War Level 5-04-07
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Status: Release/Final
Game: LieroX
Downloads: 203

This is another LieroX level but with an original design. It is a really wide-open, expansive level with a lot of destructible trees and vegetation plus two bases on the edges. It's great for mortar-only games. 4 to 8 players are recommended.
 


S&L UT Intro 1-07-01
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Status: Release/Final
Game: Unreal Tournament
Downloads: 204

This is a replacement intro for UT that I did in 2001. It's small, so it loads quickly on older systems. It has fire and water and guns laying around--what more could you want? There's also an appropriate included music track done by Nightbeat entitled Today All Gods Die.
 


GTA3 Subdued Gangs 6-30-07
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Description
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Status: Release/Final
Game: Grand Theft Auto 3
Downloads: 204

This mod makes the gangs in Liberty City less troublesome by limiting them to only melee weapons. The main reason for this mod is to prevent your cars from being shot up as you drive through gang territories, especially when doing vehicle missions. However, stopping in or walking through gang territories is still dangerous--a swarm of bat-toting mobsters is no picnic.

But to make sure ...
 


Marines WAD 1-08-01
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Status: Beta/Abandoned
Game: Doom 2
Downloads: 207

Marines was my own expansion on the original PWAD (by Mr Pink and Sergeant Daniel G. Snyder) that became something of a mish-mash but amusing nonetheless. Since I was designing the new content with a more evolved Doom port (Legacy), this PWAD pushes the limits in terms of what the engine can handle. As such, it's only confirmed to work with jDoom and Legacy ports.

The game itself tries ...
 


Uber Resources 1-09-04
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Description
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Status: Release/Final
Game: Rise of Nations
Downloads: 214

This is the original (non-expansion) version of my RoN resource mod. The purpose of it was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. Here's the full list of what this mod does: ...
 


NNN 5 2-21-03
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Description
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Status: Release/Final
Media Format: Video (DivX, MP3)
Downloads: 221

In my senior year of high school, I had set a goal to take over the school's video news program and make it not suck. People rightfully stepped aside as I owned the project. This first episode of the second semester of that year was almost completely edited by me. I had even managed to slip in an NIN track called "Burn" for the intro sequence. This part took an especially long time to do since ...
 


Bitwise Operations 9-20-04
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Description
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Status: Release/Final
Language: Visual Basic 6
Platform: Win9x, WinNT, Win2000/XP
Downloads: 222

Bitwise Operations is an app I created to assist in programming, particularly when using API function calls. As you may or may not know, many Windows API functions return or have parameters that are merely binary. The first byte might contain a virtual keycode while the next could hold the state of the key modifiers in single bits. Even if you ...
 


Uber Resources T&P v2 9-24-05
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Description
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Status: Beta/Abandoned
Game: Rise of Nations: Thrones and Patriots
Downloads: 224

The original purpose of this mod was to make the rare resources worth fighting for by doubling their usefulness. The bonus effects have been balanced to make all rares equally useful. Merchants also got a stat increase to make them more robust given that the rares are more desireable. In the second version of this mod, I added the rares from the T&P Expansion CTW Campaigns. However, those rares ...
 


Austerlitz 5-23-06
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Status: Release/Final
Game: Rise of Nations
Downloads: 224

This scenario originally began in hopes that it could be entered into the RoN Heaven "Napoleonic Era Scenario Design Contest" of Feb. 2004. I spent many days just setting up the scenario based on historical records and maps. Everything was as historically accurate as is possible in RoN. But then I realized that the AI could not handle the scenario nearly effective enough, and I didn't have enough ...
 


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