This is the complete original Deus Ex soundtrack which I have converted to VBR MP3 format. I did this compilation because the official soundtrack is missing a large number of tracks, and some of those that are present are not the same versions from the original PC game (probably closer to the PS2 versions).
But this isn’t just a straight MOD-to-MP3 rip. I also resampled any noticeably poor quality samples (e.g. hissing, distortions, pops), arranged the tracks for both correct playback and also what is musically pleasing, and added endings where appropriate. Finally, I recorded the MODs from ModPlug Player to lossless PCM and then VBR (-V 3) MP3 using Lame. Files are named such that they are in chronological game order.
Samples
UNATCO
DuClare Chateau
Archive Contents
Filename | Filesize |
Deus Ex – M00 – 0 – Title.mp3 | 2.9 MB |
Deus Ex – M00 – 1 – Training.mp3 | 2.1 MB |
Deus Ex – M00 – 2 – Intro.mp3 | 3.1 MB |
Deus Ex – M01 – 1 – Liberty Island.mp3 | 6.5 MB |
Deus Ex – M01 – 2 – UNATCO.mp3 | 5.2 MB |
Deus Ex – M02 – 1 – Battery Park.mp3 | 5.3 MB |
Deus Ex – M02 – 2 – NYC Streets 1.mp3 | 4.2 MB |
Deus Ex – M02 – 3 – NYC Bar 2.mp3 | 3.5 MB |
Deus Ex – M03 – 1 – Lebedev Airfield.mp3 | 4.2 MB |
Deus Ex – M05 – 1 – Majestic 12 Laboratories.mp3 | 5.9 MB |
Deus Ex – M05 – 2 – UNATCO Return (Opponent Within).mp3 | 6.5 MB |
Deus Ex – M06 – 1 – Hong Kong Helipad.mp3 | 3.4 MB |
Deus Ex – M06 – 2 – Hong Kong Streets [Wan Chai Market].mp3 | 6.1 MB |
Deus Ex – M06 – 3 – Hong Kong Canal (Desolation).mp3 | 2.9 MB |
Deus Ex – M06 – 4 – Hong Kong Club 1.mp3 | 3.5 MB |
Deus Ex – M06 – 5 – Hong Kong Club 2.mp3 | 2.0 MB |
Deus Ex – M06 – 6 – Versalife.mp3 | 4.8 MB |
Deus Ex – M08 – 1 – NYC Streets 2.mp3 | 4.3 MB |
Deus Ex – M08 – 2 – NYC Bar 1.mp3 | 2.3 MB |
Deus Ex – M09 – 1 – Naval Base.mp3 | 3.9 MB |
Deus Ex – M10 – 1 – Paris Cathedral – Metro.mp3 | 7.9 MB |
Deus Ex – M10 – 2 – Paris Club.mp3 | 3.1 MB |
Deus Ex – M10 – 3 – DuClare Chateau.mp3 | 6.4 MB |
Deus Ex – M12 – 1 – Vandenberg.mp3 | 3.9 MB |
Deus Ex – M12 – 2 – Tunnels (The Nothing).mp3 | 4.6 MB |
Deus Ex – M13 – 1 – OceanLab 1 (Nauticus).mp3 | 3.7 MB |
Deus Ex – M13 – 2 – OceanLab 2.mp3 | 4.8 MB |
Deus Ex – M14 – 1 – Area 51 Bunker (Begin the End).mp3 | 4.1 MB |
Deus Ex – M14 – 2 – Area 51.mp3 | 5.9 MB |
Deus Ex – M14 – 3 – Dark Age Ending.mp3 | 1.6 MB |
Deus Ex – M14 – 4 – Helios Ending.mp3 | 1.7 MB |
Deus Ex – M14 – 5 – Illuminati Ending.mp3 | 2.3 MB |
Deus Ex – M14 – 6 – Credits (The Illuminati).mp3 | 3.6 MB |
Deus Ex – M99 – 1 – Intro (Voiceover).mp3 | 3.3 MB |
Deus Ex – M99 – 2 – Dark Age Ending (Voiceover).mp3 | 1.6 MB |
Deus Ex – M99 – 3 – Helios Ending (Voiceover).mp3 | 1.7 MB |
Deus Ex – M99 – 4 – Illuminati Ending (Voiceover).mp3 | 2.4 MB |
Deus Ex – M99 – 5 – Quotes (Conspiravision).mp3 | 5.1 MB |
Downloads
MP3 format is for listening (you probably want to download this one). FLAC is for lossless listening, sound editing, or transcoding into other compressions. MOD format is the raw Impulse Tracker files for editing the music composition, but it is also mostly listenable if you have the appropriate player software. UMX format is an experimental version for use in-game.
Recommended Downloads
If you enjoy this soundtrack, you might also want to check out these other Alexander Brandon video game soundtracks.
Jazz Jackrabbit 2
Unreal & Unreal Tournament
Changelog
2/13/22
-added FLAC and MOD format downloads
v2 – 9/13/21
-balanced the volume of all songs to be closer to -10db LUFS loudness
-fixed any lingering erroneous sounds
-made sure there were appropriate endings and start/end silence
-redid from scratch the following songs:
-Battery Park
-Dark Age Ending
-DuClare Chateau
-Helios Ending
-Hong Kong Streets
-Illuminati Ending
-Intro
-Liberty Island
-MJ12 Labs
-Naval Base
-Title
-Training
-Tunnels
-UNATCO
-VersaLife
-added alternate versions of intro and endings with voiceover
-added Conspiravision (fixed panning and new ending)
-added better ID3 tags
v1 – 11/10/08
Just wondering where the Paris streets/cathedral music is in the mod download? It seems to be absent and I can’t for the life of me figure out how to load the official UMX files from the official release into schism tracker w/o them being nothing but static.
Sorry, but I don’t have the mod format versions of those tracks anymore. I explain further in some of the other comments and blog posts.
Hello! Thanks a ton for uploading this soundtrack — Deus Ex is my favorite game ever (I actually worked at Ion Storm on DX2 and Thief 3), and I love the soundtrack, so I’m so glad to have higher quality versions like this.
Quick question: would you consider doing a release that’s broken into the constituent parts? By which I mean the separate Ambient, Conversation, Action, and Death tracks as standalones? I ask because when listening as background music, I find it jarring to have sudden spikes in intensity; I prefer to make different playlists for different levels of intensity. I’d love to even just have the Ambient and Convo tracks, w/o Action & Death, if that’s simpler.
Anyway, just figured it can’t hurt to ask. Either way, thanks so much for doing this — and especially for doing a FLAC release.
I share your concern about the abruptness of the music intensity changing. It’s certainly not optimal. However, I think it would be just as bad to split the tracks up into their constituent sections as there would be no suitable outros / cross-mixes–most of the sections are designed to loop after all. Also, many of the sections are only around 30 seconds in length, hardly worth giving their own file to, and it would result in close to 100 files.
I appreciate the feedback, though, and I’ll give it some thought if ever want to work on this project more. It may be nice to have alternative versions of each track with just the action sections removed.
In lieu, you could accomplish this yourself using either the FLAC or Mod versions of the tracks. In the mod versions, I marked the patterns that started each section. You could use that to quickly isolate and record the sections yourself. Or you could open the FLAC versions in an audio editor and split the waveform up into separate files for each section.
I’m afraid the MOD archive file is corrupt. Reupload, please? Thanks for your work on this project!
I’m afraid you are mistaken. Please try downloading it again. The md5 hash is 8d42ffa1adc5f1585d937d6460ccf831.
Here’s the MD5 checksum of the Deus_Ex_Soundtrack_MOD.7z file that gets downloaded: 00a424fc3688cf1993740a571724ac9c
The archive is corrupt according to both WinRAR and 7-Zip.
I’m sorry, but it works for me, so it must be a problem on your end. Make sure you’re not using a multipart downloader.
Hey! I absolutely love this remaster, but I do have a few questions
1. Do you still have the original project files to these or mod tracker files
2. Do you also have a FLAC download of this anywhere, I honestly don’t like the 64 kbps sample rate of the tracks
3. How did you resample some of the, samples, did you track down the original samples and find better quality ones or painfully mess around with the samples themselves to sound better?
I do have the tracker files for the most recent version’s changes only (see the changelog for which tracks that is). I’ll probably upload them at some point. Same with the FLAC versions. I just need to work out the metadata for FLAC to make sure I get it right. The MP3 tracks are VBR level 3 encoded, which should be about 160-192kbps overall, so pretty indistinguishable from the original lossless format. I think you’ll survive without a lossless option, but I understand the desire to have it. Not sure where you’re getting 64kbps from–that would sound like ass.
For the samples, I mostly used hiss reduction in Audition after converting to 16-bit. But there were a myriad of other problems that could need to be dealt with as well: clipping, clicking, hums, loop pops or other erroneous sounds, missing fades, etc. Whatever didn’t sound right to my ears, I fixed. Sometimes the original composers used the same sample over again for different songs, so that cut down a little on the amount of work. But I’d say overall, I touched about 50% of the samples in every song.
Tracking down the original samples would certainly be preferable, but that would take a ton of research and I have a feeling some of them were custom samples anyways–mixed and filtered uniquely by the composers. The drum loops for example were probably all comprised of other drum samples and then filtered with who know’s what settings. To me, trying to recreate samples would be the more painful option. 😄
There’s a bit more info about this project in my latest blog if you’re interested.
Ok so, one thing i think im getting is that the tracker files for some of the other songs were lost? That sucks alot