Author Archives: Snake

Snake doing stuff

Doing stuff not really related to the site, but nonetheless having to do with me and making shit on the internet. I spent two hours today making a quiz at QuizFarm.com, because I guess I didn’t really have anything important to do and a person was pestering me. It’s neat, though, and filled with my raunchy humor. Find out what item on Snake’s desk you are?.

Also, a few months ago I did a remix of a lot of NIN tracks; then a couple days ago, I reworked some more of it. I was surprised that it didn’t suck too bad and that some people actually liked it, so I uploaded it to the site seeing as it now has unlimited storage. You can download it from here. I mixed parts from several different works Trent has done: Erased, Over, Out (A Remix of Eraser from Halo 8) from Halo 10; Start (Whisper) and The Quake Theme from the Quake OST; A Warm Place and The Downward Spiral from Halo 8; and Videodrones from The Lost Highway OST. Well, that’s enough about that.

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RSS and Rants and Shit

For few good reasons, I decided to modify the ticker script to make an RSS feed file. Mostly, I like how Trillian will get news feeds from some sites and I wanted to figure out how to make my own. Thus, it was designed for compatiblity with Trillian and is in 0.91 format. In order to create the rdf file (the rss feed that is essentially xml in which your aggregator would download), I found a nifty Perl module, available here. It was linked from another good page for RSS reference here. All that’s needed is a way to parse out titles and links to news (the original ticker script) and the module has all the subroutines for outputing the rdf. I also added parsing of the news, random quotes, and various features for the RSS. See the screenshots from Trillian below. You can get the RSS plugin from their site. The RSS for this site is here.

I’m also working on a rants, etc. database. It uses a new script that is extremely template based. Unfortunatly, the default templates look like ass, so it’s taking me a while to get the formatting down 😕 . It works, though. Check it out here.

That’s basically all, but on an int note, when I went to set up the cron job for the rss script, I saw something odd but pretty fucking sweet. Just look at the screenshot.

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Slight Updatification

I uploaded some more papers from last semester, this time from Psychology. I had forgotten that they kicked ass, but a weird chick reminded me. Find them here.

I also fixed the MBM thing again, not like anyone cares, but it’s a cool script and useful for remote checking my computer functioning. As you may recall, Loogie used to have a MBM temperature display, but now he’s just a loser.

Hmm…what the hell else did I do…I blogged, but that’s in the ticker. The site’s domain name runs out next month; perhaps I should change the name, but that would take days to fix. I need that time to do school projects and essays and play Red Orchestra. Maybe in 2007, eh?

So, that’s the news. Try not to spoog yourself, Gandalf. 😛

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Various Updates

There are just a few site updates to take notice of. I added my last semester’s papers to the School Projects Column. This includes my jihad term paper.

Also, I updated the code for the navigation frame. Gandalf was complaining of a compatability issue in Mozilla’s new browser. Since Firefox is more popular now, I went ahead and fixed that. So, if it doesn’t work in any browser other than IE or Mozilla, fuck your browser!

Since the links system admin script miraculously started working yesterday, I added some new links (for the first time in over two years). I swear, three weeks ago I was trying everything to get the admin script working and it just kept crapping out the 500 error. Then, for shits and giggles, I decide to try and fix it the other day, and it works like nothing was ever wrong. Madness.

And umm…Gand updated his bio. Then, I fixed his update. Enjoy.

“Is it normal for the inside of your bunghole to itch?”

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More RoN modding.

I’m frequently amazed at how half-assed the modability of RoN is. Nevertheless, I’ve been continuing to work on the new mapstyles. The count so far is 5, but I’m not totally in love with the Wasteland style. I changed it a bit and added Wasteland2, though, which is totally bitchin. I’m not out of ideas yet, just don’t have the time to test and build all the styles. But here is a collage of the 3 newest styles I’ve done: The aforementioned Wasteland2 (each player is surrounded by mountains and the only trees are inside of this wall of mountians), Sea Wall (just about the best you can do with cliffs and water, based on “East meets West”), and Black Forest (based on the AoK style by the same name; besides player and random clearings, there are only trees with very tight, maze-like paths). Anyways, check out the screenshot for a better idea.

I’ve also been working on my Uber Resources mod again. Following a tip from someone in the community, I’ve begun perfecting methods to include the T&P CTW rares in games. The part that sucks is that the rares have to be included in every mapstyle 😕 . Although I was told they could be added to the default style, I found this to not work. The only thing that really sucks ass is making graphics for the new rares. As far as I know, there’s no way to include animated models for the animal resources (huskies, cattle), so they’ll have to be static. I was almost done with an olive orchard the other day for olive oil but then fucking psp crashed 😡 😡 😡 and I didn’t have the autosave option on. I was so fucking pissed. There were a dozen layers of work that I totally lost. GRRR. I’ll redo the entire thing some other time. Here’s a screenshot of the gold rare, though.

And Marcus and I blogged. Enjoy.

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Demo Review and RoN

There’s right, after at least a year of no new demo reviews, I have finally added a review for Act of War. If you like commando games and C&C, you’ll have to check this one out here. Also, anyone that’s interested in demo reviewing can email me about it. It’s a shame that my demoboard system doesn’t see much use.

I released a minor bug-fix version of RoN Script Maker the other day. I fucked up royally with the Object Stats saving and loading 😕 , but it’s fixed here. I don’t think I’ll post on the RoN Heaven forum about RSM anymore, so I’ll just stick the last changelog additions below. I’m already working on another minor release that will have a few fixes, hopefully (finally) resizing of the app, and add craft max to the Object Stats (for generals, scouts, etc).

Changed in 0.9.27:
-fixed a little annoyance when setting up the script list after a save causing the loaded script to be unselected
-fixed a bug where the object stats in the RSM save file were not cleared before saving again. this caused changes to be appended and unremovable.
-email links in the about tab now get my current email address from s–l.com. should still open your default email app (tested with outlook), but also leaves a blank browser window open (tested with ie).

In other RoN news, I’m working on a new area of mod development: Map Styles. As far as I know, nobody has really touched on this in the community. I’ve been getting tired of the old styles, so I plan on modifying all the originals and releasing a pack that will install and swap in and out the mod with the originals. There are 4 main drawbacks to developing map styles, though. One is they can’t be loaded like a mod (they must be loaded on game opening, when it reads the internal_strings.xml file). Second is they can’t be added to the list of styles (making the swapping necessary). Third is the lack of documentation on map styles (except for a few xml comments). Finally, the game retains some elements of map generation (mainly water placement), however trees, rivers, tileset, mountains, rocks, fish, ruins, and rares are all fully editable. It’s a pain, but it’ll be worth it :) . As you can see from the following screenshot, I’ve already composed two new styles: Island of Eden and Wasteland.

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