Tag Archives: Snipers

More Snipers

Yes, another news post with a subject beginning with “more”. And more is better. I fixed a small bug to do with mission objectives displaying in the scenario. But more importantly, I made a little (or not so little) trailer for the scenario so you can get an idea of the level of badass it is. It’s about two minutes long, Divx 6 video at ~800kbps and MP3 audio at 112kbps. I made it in a few hours in Vegas Video 5. It was recorded with Fraps. Click the screenshot to download it.

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More new stuff.

As part of my recent emphasis on getting old projects out the door, finished or not, I’ve decided to release my Sniper scenario for Starcraft:Brood War. You may (or may not) remember it from some news posts a few years ago: here and here. There’s been an unfinished version on the site since when I first started working on it. This finished version however contains a complete readme (with walkthrough), briefing, script, end game, better balancing, and final objective. It’s a good challenge and has some awesome trigger implementation and badass dialogue. I’m hoping to work out a cooperative multiplayer version soon, so one player can control Quelog and the other Snake. Anyways, you can download it here.

I also added links to news items next to the subjects as you may have noticed, so I could link to the old news items in the post. 😉

Look for more liquidated projects soon. And BTW, the new Daemon Tools (4.0) is out. However, it doesn’t look like it’ll help with those pesky StarForce protected discs. I still have to restart to tell wtf it actually does change.

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Snow and Snipers

I’m a little late with the news of our glorious snow and ice, but consider this a postscript to that. I have uploaded the new video of the snow, for all of you broadband people. It has decent quality, because I used the DivX codec for video and MP3 for the audio (the background track skips, though; dunno why). Thing is, I recorded all three scenes during the night, and the camera didn’t pick it up quite that well. Still, it is just as good of a video as my last one. Download it with the pictures below before I have to delete it (14MB is a crunch on the 200MB of the server).

And now a followup on some even older news. Sniper, a scenario for SC: Brood War, has been uploaded. It is still not complete, but I have done some trigger adjustments, more balancing, and included documentation (with a walkthrough). I’m going to design the last objective, and then do some post production stuff, like a script which Que and I could read off, some other sound effect, intro vocals with Loogie (the dropship), outro with Bleys (the Battlecruiser), and all the sequencing for the aforementioned. So far, I’ve worked on this scenario about 30 hours, most of which was spent balancing the gameplay and figuring out how to make the best of triggers. One set of triggers that I did fix today were the ones for resource gain from kills. Now, all kills are used, as before if you nuked 8 guys at once, you wouldn’t get any resources from that. Linkage. Screenage:

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…does this thing still work?

I’m not sure what counts as news anymore, it’s just sort of a blob that is Summer Vacation. I’ll try to sum it up for all the editors. I’m not too certain what Gr-Dragon is doing, though. He sorta drifts in and out of consciousness and rippage. 😉

I’ve been playing a fair amount of games lately: Starcraft, No One Lives Forever, Dungeon Siege, Serious Sam SE, Return to Castle Wolfenstein, Unreal Tournament, Soldier of Fortune 2, Jazz Jackrabbit 2, Army Men: RTS, Empire Earth, Quake 3, and …that may or may not be all. It’s quite an impressive list, as well as either a huge waste of time or a honing of my 1337 gaming skillz (whichever you prefer :) ).
Besides gaming, I’ve been dabbling in some other points of interest. When I went on “vacation” to North Carolina, I looked into learning Delphi. Delphi is much more expansive than VB could ever be, but it has a lot of hitches that used to be common tasks in programming Basic, like File IO, declarations, and data types. Data types are really a constant asspain; you’re often times tied down to using a certain type for a function and it’s not in the form you want it, then have to find some way to convert (like the compiler couldn’t do it). Then you’ve got all this unneeded code for converting types to strings, usually. And when I started coding my normal method for File Input/Output, I hit a huge wall trying to use variants (because a simple string won’t be able to take data from objects in Delphi) and loops to get data in and out of the files. It’s just a huge mess. 😡 POS
As for getting LANtalk into Delphi, it seems like a large waste of time. I will try to figure out new ways to bypass VB limitations and get a really usable version of LANtalk. Until then, there’s a bit of screenage below.
I’ve been working on a few Starcraft scenarios, too. These are some real masterpieces compared to my previous ones. One scenario has you crashing in the middle of a zerg colony and escaping to a small terran base (it’s quite appropriately called Deserted II). It features vocal by our very own S&L editors. The other is still rough but has around 30 triggers already. You command Quelog and Snake, two very badass Ghosts that must take on the entire map of enemy terrans. Quite a few objectives have you placing charges on key targets and demoing them (ultra schweet). That scenario will probably take a long time to get balanced. Already, the ghosts have uber hit pointage and damage and cloaking uses but 1 energy point. When walking between four filled bunkers and a science vessel with 5 energy trying to set a charge, you’ll wish you had more. As I’m content with playing the scenarios, I’ll officially upload them.
I’ve also been messing around with Jazz Jackrabbit’s editing tools. They’re quite annoying and making even one map is a daunting task.


Loog’s got the DSL shit. From working at his underpaying burger-flip job all summer, he actually has some dinero. The thing is now he has to work for the rest of his life after this point or the 1536K goes back to 56K. Either way, I can just pimp the fruits of his mad phat pipe at Surges. 8) Using the “so illegal it’s legal” peer-to-peer Kazaa, Loog has appropriated quite a large list of goods. So much that he’s running out of space for it all fast.
Other than that, Loog hasn’t really done anything. We are planning a Surge tomorrow, but they are becoming increasingly lame as no one will come. Fucking llamas.

And Gandalf…well, let’s ask him what he’s been doing.

gand says:
nope…gotta work

Que has been back at school and attempting to mac with the chicks. That’s pretty much all that goes on with him day by day. Of course, he would want me to mention his journal, so I will. It’s occasionally amusing, but even more so if you like reading rants. So, if you’re extremely bored, check out Que’s journal here.

[ mood | 😛 tired as ass ]
[ music | NIN – Closer (Further Away) ]

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