Author Archives: Snake

Surge, Demo Review, Int, and Int

Friday and Saturday night, Loog brought The Wad over and we had a boom Surge beta test. I redid the old Surge pages; therefore, you can find more info about what happened there. That’s http://www.s–l.com/surge.

While we were connected, I got enough time to review the surpringly good C&C Renegade MP Demo. Read about it here.

Also, while we were surging, it became ever so apparent that something was fucked up with Loog’s video card; especially during the “and then it locked” portion of Friday night. Saturday, I had coaxed him into putting the Viper2 in again. Here’s the int thing: he put the GF4 back in today and everything is fine.

And Int.

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Demo Review

Last night, I reviewed Operation Flashpoint. I think a lot of people overrate it, but I wouldn’t be so harsh as PCG’s 50%. You realistic FPS fans should definitely give it a try, but you’ll either like it or won’t. 😕

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Today at S&L

Loog and I kicked the site’s ass back to the age of the fire texture set. Soon, I hope to have a totally new set anyways. There are many minor changes all over the site. Some of the major fixes have been the Column Index, adding a new POTM, Loogie‘s continuing repairs to the archived news, and the CSS files.

I hope you find it int (I know I do) and enjoy the new textures and other boomage. 😉

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8) :D :P !!!BREAK!!! 8) :D :P

Life pauses for a week so most of you losers can get drunk every night, but at S&L, we code every night. 8)

Wednesday, I reviewed the suprisingly good WWII combat flight-simulation IL-2 Sturmovik.

Thursday, I bucked on most of school. 😉

Friday, I watched Star Trek: Next Generation, Lethal Weapon, and Midway. Then, I was about to code some shit and instead fell asleep. 😕

Today, I made a autogenerated sitemap, found here. It builds itself every time you go to the page, so it’s always current. Also, Loogie and I are reorganizing the news directory structure. So, if some news pics don’t show up, that’s why.

Earlier in the week, I was fucking around with Ghost Recon (after beating it for the 4th time) and found that it’s extremely easy to mod to your liking. Just about all the information is in ascii format. I changed all the kits, names, and some of the weapon properties. A silenced L96A1…pure sweetness.

The Windows98 Tweak Guide has been updated again…you owe it to your llama computer to check it out. Well, back to work.

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Pre-1985 Video Game Characters

I am Kung Fu Master.

I like to be in control of myself. I dislike crowds, especially crowds containing people trying to kill me. Even though I always win, I prefer to avoid fights if possible. What Video Game Character Are You?

…In case you don’t know what that is; it’s my result from a short little personality test that you can take here.

Snake‘s result:

I am Kong.

Strong and passionate, I tend to be misunderstood, sometimes even feared. I don’t want to fight, I don’t want to cause trouble, all I ask is a little love, and a little peace. If I don’t get what I want, I get angry, and throw barrels and flaming oil at whatever’s stopping me. What Video Game Character Are You?

Loogie’s result:

I am a Scorched Earth Tank.

When I have a mission, it consumes me; I will not be satisfied until the job is done. I have a strong sense of duty, and a strong sense of direction. Changes in the tide don’t phase me – I always know which way the wind blows, and I know how to compensate for it. I get on poorly with people like myself. What Video Game Character Are You?

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How to Morph

As promised, I did a short Column that explains the new Morpheus and how to maximize its effectiveness. Check it out here.

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