Tag Archives: Rise of Nations

Well, everything is just booming into place.

Except the mail script I mentioned a few posts ago…I broke that unfortunately. I was trying to add multiple mailto addresses and, like a ret, overwrote the working script testing the new one. I’ll fix it one of these days.

Newegg and Fedex are just amazing. In just two days, I received my new stick of RAM–during the holiday season no less. It installed perfectly :) . I’m doing Dual-Channel now with an obvious speed boost :) . Rise of Nations is down from a couple minutes to unload to like 15 seconds 8) . That’s mostly to do with the fact that I doubled my RAM amount to 512. The system feels so smooth now…so relieved. It’s like taking one of those huge shits that just plops right out 😛 . Screenage:

The RoN Script Maker is coming along nicely. Actually, I only just started back working on it today. I completed one of the more daunting tasks, though, and with relative ease. I programmed RSM to read the unitrules.xml file for all the default unit settings so I’ll have some default values to work with in the unit stat script functions. I was actually surprised at how well Microsoft implements and supports XML. It also seems rather proliferated–should be good for older OSes. Tomorrow, I suspect I’ll write an editor for the unit stats and then saving and compiling routines. Here’s an alpha build screenshot:

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