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Author Archives: Snake
Jun 15, 2001 #2
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Jun 15, 2001
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Jun 9, 2001
She-it…it’s Friday and there’s absolutely no one online. I’m serious…not a person. Loog went to play dod, which is what I’m imagining Que is doing, too…Gandalf ran away an hour ago and I’m pretty sure Dragon is dead. Of course, the ladies flocked to me, but that’s not the point, it’s NEWS TIME!!! Not much happened this week that’s news worthy, but Snake will as always cook up a hot plate of tech dookie for your nerd pleasure:
I’m pretty content now that I got the Serious Sam demo running on my Viper2. There’s artifacts everywhere, but at least I didn’t get texture drop-outs like Loog’s Voodoo3. Nice demo…I’ll have it reviewed by Friday next week. As well as some other demos: Alice, Diablo 2, Real War, and Operation Flashpoint. Loog, if you want, you can review Alice. Absolute last thing…I’m pretty much done with my internet project for school. Naturally, I hosted the site here…it’s kinda like a superlarge Column, so that’s where I put it. It’s a “WebQuest” on the Gladiators and Arenas of Ancient Rome. Hey, you might learn something! Check it out.


Extreme absolute last thing…check some more of my Infiltration character models. The first is the magnificent, all-mighty, badass Snake! and the second is a somewhat male-ish Tyler (hey, there aren’t any female player models!). Except for the missing glasses, my model is very accurate; and Ty’s eyes umm…come kinda close. She frags with a vengeance, though! I had a better shot of Que’s model, but can’t find the sucker. Oh well, this is Snake saying: “Shitdis, Bitches! I’m playin’ dod with Quedog!”
3:30am – “Wow! Day of Defeat sucks some extreme ass! I’m going to play Infiltration on {SOB}Houston Server.”
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Jun 2, 2001


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May 26, 2001
I took a bunch of digital pictures in the last week despite a ruling that I shouldn’t use it. Well, I say bullshit in your face! Anyways, here’s a picture of this badass motha…I took it in the bathroom mirror. The second picture is how it would look in actuality.


That looks phat…1.3 Megapixels; it isn’t the best, but it works. I also learned how to make tea today, interestingly enough. Here’s a couple of pics of my tea masterpiece.


I’m gonna be doing a shit-load of demo reviews, soon. The review for Hitman: Codename 47 is already up. Special thanks to Tyler for the tea! And hey, check out her “art” here. Snake needs to now burn up some pics for tomorrow. Shitdis, bitches! I’m out!
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May 19, 2001
I got a lot of work (and some play) done in the last 3 days. I won’t tell you about all of it, but there are 4 big points that I want to bring up:
- We will be having a new Contributing Editor very soon. He’s been playing Counter-Strike, Firearms, and Team Fortress Classic with us for about three weeks and is a reasonably good player. His knowledge of web development should prove useful this summer. I’m speaking of course about Gr-Dragon (AKA: Bleys[Editor’s note: Blaze]) and you should see his staff page up in the near future.
- I just finished another sorta small Column last night. Besides my GheTtO Hardware Column, this should be the start of a new section purposefully to enlighten all the llamas in this world that don’t understand the true gamer’s lifestyle.I encourage all S&L editors to contribute their own version of “Inside S&L”. Anyways, enter Snake’s World…
- We all know Quelog, right? Sure we do, he’s been a fixture at S&L for what seems like forever…but really, it’s been one year (and three days). When we realized this, something had to be done to commemorate Que on being loyal for an entire year. So what did we do? PLAYED TFC!!! All the usual active members showed up and we rocked for 2 hours on some of our special favorite maps: well (map we met Que on), cz2 (map we recruited Que on), 2fort (cause everyone loves 2fort), and crossfire (S&L can never suck on crossfire). S&L…Always…Quelog Rock on, dog!

- And following up on our development of a temporary practice server, I have parsed and uploaded all the logs from our TFC Tests and last night’s party. They can be found here now and forever. We use AEstats to parse and construct the html. All “Player”s that join the server will be given the prefix [LLAMA] on the rankings.
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