Category Archives: Miscellaneous

Feb 1, 2001 #2

Damnit!

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Jan 23, 2001

Sheesh, Snake talks way too much about 2fort. He’s got 2 pages worth of news here about it. I’m working on Castle Neuschwanstein, modeled after the castle in Germany, but I realized I did it wrong. Anyway, it’s time again for the weekly Deus Strats. Here goes…

Location: Paris, Metro Area
Mission: 9

The Money Game

-This entire area relies on the use of lockpicks, having discussions with people, and running all over the map getting money and buying things. At the start of this, you will pop out of a sewer. I won’t go into much detail with the combat aspect, but just remember: disable all bots with EMPs or switches, and use thermoptic camo whenever around MJ12 units. Talk to EVERYONE in the club in Building #13, and you will learn that Jocques can give you valuable info about the Illuminati, and that Nicolette DuClare is waiting for you outside. Use a LAM to destroy the door leading to a very useful supply room in the front of the club. Don’t buy the bioelectrical cell from Antoine. Also, remember that you can take wine from the bartender without getting in trouble. Bust open the back door with another LAM, and pay the guy who confronts you about your club entrance fee- if you don’t pay, the police may attack you, and you’ll get enough money later to make up for it. Then go through him and get the club key. Go to the helicopter outside, talk to Nicolette, and then go in the patrolled building next to the chopper. Talk to man in the bar downstairs, and you will get a job, to bring him some zyme. Go back to the heavily patrolled building, #15, which is next to #13. Break in, or follow a cop in, to the building, and open the hatch to get the zyme. Report back to the man, and you will get 100 credits. Now go up the stairs next to the chopper, and break in to the apartment. Get the credit chit on the dresser upstairs, and use another lockpick to open the case with the medkit, 2 chits, and datacube in it. You should now have about 1,500 or 1,600 credits. Go back to the club. DO NOT report back to Jocques, however. I All that information you learned from the nurse about him being important is garbage. You simply learn that a thief is in Building #11, and he isn’t even in town to confront. Now, go back to the girl who wanted financial help, next to the entrance bar. You have enough money, but you will get the option to explain that her hopeful residence is no good, and she will be grateful for this. Finally, hop in the chopper and fly to Nicolette’s Chateau. You will leave wealthy and skilled.

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Jan 22, 2001

Disregard Quelog’s bullshitting. The Infiltration manual didn’t cover putting the split files together, and even though it’s the easiest part, Que had to be a llama. It’s as simple as unzipping all of the split zip contents into a temp folder wherever (I put mine on the desktop), and then just running the batch file. At this point, you have one larger zip. Run that and extract it to that same temp directory, now you have an even larger UMOD file. Run that and now head to the manual.
Damnit, I was playing DX-Ball2 this evening around 7, because I couldn’t get online for our stupid-ass ISP not letting 2 users be on at the same time. Around board 20 of “Journey to the Sun” (I was playing in Kid-mode, mind you, cause it takes less time), I started getting sleepy and even so that I lost a paddle. But, I managed to finish and with a very nice score. I headed back to ModPlug and rested my eyes for a moment, but damned if Melodian didn’t put me to sleep. About 8pm, I fell out of my chair and wobbled over to my bed. I woke up at 2, so that explains why this post is so late. I’ve been trying to figure out the “speech # #-#” for Inf, cause it doesn’t make use of the command menu (or whatever it’s called, default is the V key). Now that I think about it, today was absolute fucking shit (speaking in terms of yesterday and tonight). I should have just slept all damn day to avoid having to wake up late from my mininap after I got to school and nearly getting a tardy, sitting through loads of bullshit that I didn’t understand in English and Algebra2, doing about a million time drills in Keyboarding, giving up the internet for 2 hours for my fucking sister, and having fucked myself up for sleeping so early. Damnit, fucking school is useless!!! I wanna get a development team together and stop wasting my life factoring the square of tri-fucking-nomials!!!

damnit

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Jan 19, 2001

Well, I promised you some 2fort and it looks like you’ll be getting it. I got the doors completed and tested the resupply defense guns, then I decided to add a special last minute goody, location names (you know, the string that tells you where your teammates are in CTF). It sounds easier to add than it actually is, requiring you to add zone portals and infos. The zone portals make the map look crappy in the editor, so I doubt much will be done to the existing map. I’ll be adding the rest of the level from the original, except something special I have planned for the flagrooms. I just hope that the bots will be able to handle getting the flag with my super defensive flag room. Anyways, download the map below or from the downloads page, when i add it tomorrow.

Dowmload 2fort-UT

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Jan 18, 2001

Yep, you heard it right. I proposed we start some kind of “Monthly Local LAN Party” to Loog the other day. Of course, Gand the Cock is just finding out now because he has to sit away from Loog and I at lunch (like he’s ashamed of his Masters). Loog and I will start off next Friday with testing our kit and making sure we know how to set everything up. Hopefully, we’ll be able to get it set up and all of our need-to-be-transfered files finished in an hour, and play some TFC sniper wars and Doom, but mostly UT (not enough players? just add bots). Loog will be commanding the blue bots and myself the red. Of course, we will also be naming the bots after clan members, so when you see the screenshots of the matches, don’t freak when Quedog has a 0 ping.

I just finished a major advancement on 2fort-UT! One respawn room for each team is complete (so no more of that respawning in the heat of the battle crap. And, I went ahead and switched it from DM to CTF and added some temporary flags near the front bottom floor of each base. I’ll put it up tomorrow. The only really large bug I see is in the water; occasionally, a bot with a flag will jump in the water and of course can’t use the translocator cause he’ll loose the flag. What ends up happening is a “Water Deathmatch” as I call it (wouldn’t that be a cool DM, nothing but underwater with scuba gear and weapons all around) as the team whose flag has been taken will only try to get it back. This only results in unending DM when just bots play, it’s fine when I play, too. I also have to put the respawn and resupply doors on the blue side, so that’s the goal tomorrow before beta release 0.40. It’ll be on tomorrow’s news.

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Jan 17, 2001

More news from Gand! Sitting here and listening to the deftones and some Metallica and thinking about how my puter sucks! Oh well, hopefully i will have a new Hard Drive and video card for my puter in the near future. Snake is off playing UT, and who knows what loog is up to, probably playing Deus Ex. Im gonna play some TF a little later, but this weekend, unless i finally get some new hardware, will be a serious tf weekend. Of course, it’s the weekend snake and loog are gone. oh well. This just in! S&L may be starting a monthly LAN party! lag-free TF. ahhh..thats music to my ears, even though i wont have the hardware for it for another month or so. ok, im back to doing nothing! oh yeah, check my player page for a new screenshot. It’s a bitmap, so it may take a while to load.

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