Category Archives: Modding

Flats for the masses and molestation blues.

I’ve updated my Doom flats pack to v0.2. It now contains 21 redone/new Doom textures for flats. Pick it up, here. I’ll be sure to include my barrel, fog, and nukage addons next time, too. Screenage below.

And now for my somewhat controversial Tony the Worm story. The uncut version can be found in a new Column I’ve made that is a collection of projects we’ve done. You’ll like what you see (I dunno about Loog’s stuff, though). 8) /columns.php?type=academic

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jDoom and You

Since version 1.13, jDoom has surpassed the other ports as the leader in all aspects. It has decent multiplayer support (although no splitscreen like Legacy), excellent lighting/particle effects, support for models, a great console/command-line/control panel system, the usual HUD and control options, and finally working EAX (and it sounds awesome). But something that I have really found ingenious and essential to the refurbishing of the game is the high-quality textures. Being the pixel pimp that I am, I have already started making my own flats for Doom. Usually, I take the old texture and bring it up to 128x128x24 and then tile it, so I can get to work. It takes a good hour to redo the texture well, but the results are more than pleasing. Take a look at some of my flat (a flat is a square ceiling or floor texture) work in these screenies:

Getting jDoom is pretty straight-forward, unless you want the models (you want the models!). In which case, it’s kinda confusing. So here’s how to get jDoom.
1. Acquire an IWAD. The shareware (doom1.wad) is everywhere and that should suffice for many, but Doom.wad or Doom2.wad is preferable. They can be found in various places (*cough*cough*S&L*cough*ftp), but few really sell them anymore.
2. Download the main Doomsday package. Linkage. It’s a Next>Next>Install>Finish sort of deal, you shouldn’t need to change any defaults.
3. Get the KickStart2 launcher. Linkage. You’ll need this to “launch” jDoom, since once you’re inside the game, some things can’t be changed, such as graphics API, IWAD, and initializations.
4. Get the models! If you have a pretty modern rig, you’ll want these, because they totally submit that “New Doom” feel. Linkage. Linkage. Optional Linkage (Hi-Res skins).
5. DOWNLOAD MY REFURBISHED FLATS! Linkage. Follow the instructions in the comments.
6. Say “Boom”. 8)

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New Monitor, SnakeBot, etc.

So, I bought this new monitor last week from emscomputing.com, and it arrived Wednesday. Even with standard shipping and the 2 business day delay until it ships, I still got the monitor in under a week. This is quite extraordinary for an online purchase. For more details on the monitor, see my journal.

Speaking of the journal, it is a new feature I have devised. I thought the idea of a public forum for one’s ideas was a nifty idea and especially since I try to keep everyone from posting news just to rant (*cough*que 😛 ). Anyways, since I’m a savy, resourceful web programmer, I had to make my own journal. It’s sort of a mix between DeadJournal and the DemoBoard in style. So, check it out.

Now, about The Snake Bot. I’ve been working on a bot for Quake 3 that plays pretty much like I do on Hardcore difficulty. Of course, you can ramp my bot down on the difficulty, but on Hardcore, you get the full snake experience. I’ve included chat texts, too. Sometimes, though, Q3 will automatically use a synonym for bot chats. So, you’ll get a momma fucker or mommy fucker every now and then. It just doesn’t convey the mother fucker very well. (I think I’ve used enough fucker to block this page on all educational computers. 😉 ) Pick up the bot here. Save it to the baseq3 directory and just select Snake as a bot in Q3.


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…does this thing still work?

I’m not sure what counts as news anymore, it’s just sort of a blob that is Summer Vacation. I’ll try to sum it up for all the editors. I’m not too certain what Gr-Dragon is doing, though. He sorta drifts in and out of consciousness and rippage. 😉

I’ve been playing a fair amount of games lately: Starcraft, No One Lives Forever, Dungeon Siege, Serious Sam SE, Return to Castle Wolfenstein, Unreal Tournament, Soldier of Fortune 2, Jazz Jackrabbit 2, Army Men: RTS, Empire Earth, Quake 3, and …that may or may not be all. It’s quite an impressive list, as well as either a huge waste of time or a honing of my 1337 gaming skillz (whichever you prefer :) ).
Besides gaming, I’ve been dabbling in some other points of interest. When I went on “vacation” to North Carolina, I looked into learning Delphi. Delphi is much more expansive than VB could ever be, but it has a lot of hitches that used to be common tasks in programming Basic, like File IO, declarations, and data types. Data types are really a constant asspain; you’re often times tied down to using a certain type for a function and it’s not in the form you want it, then have to find some way to convert (like the compiler couldn’t do it). Then you’ve got all this unneeded code for converting types to strings, usually. And when I started coding my normal method for File Input/Output, I hit a huge wall trying to use variants (because a simple string won’t be able to take data from objects in Delphi) and loops to get data in and out of the files. It’s just a huge mess. 😡 POS
As for getting LANtalk into Delphi, it seems like a large waste of time. I will try to figure out new ways to bypass VB limitations and get a really usable version of LANtalk. Until then, there’s a bit of screenage below.
I’ve been working on a few Starcraft scenarios, too. These are some real masterpieces compared to my previous ones. One scenario has you crashing in the middle of a zerg colony and escaping to a small terran base (it’s quite appropriately called Deserted II). It features vocal by our very own S&L editors. The other is still rough but has around 30 triggers already. You command Quelog and Snake, two very badass Ghosts that must take on the entire map of enemy terrans. Quite a few objectives have you placing charges on key targets and demoing them (ultra schweet). That scenario will probably take a long time to get balanced. Already, the ghosts have uber hit pointage and damage and cloaking uses but 1 energy point. When walking between four filled bunkers and a science vessel with 5 energy trying to set a charge, you’ll wish you had more. As I’m content with playing the scenarios, I’ll officially upload them.
I’ve also been messing around with Jazz Jackrabbit’s editing tools. They’re quite annoying and making even one map is a daunting task.


Loog’s got the DSL shit. From working at his underpaying burger-flip job all summer, he actually has some dinero. The thing is now he has to work for the rest of his life after this point or the 1536K goes back to 56K. Either way, I can just pimp the fruits of his mad phat pipe at Surges. 8) Using the “so illegal it’s legal” peer-to-peer Kazaa, Loog has appropriated quite a large list of goods. So much that he’s running out of space for it all fast.
Other than that, Loog hasn’t really done anything. We are planning a Surge tomorrow, but they are becoming increasingly lame as no one will come. Fucking llamas.

And Gandalf…well, let’s ask him what he’s been doing.

gand says:
nope…gotta work

Que has been back at school and attempting to mac with the chicks. That’s pretty much all that goes on with him day by day. Of course, he would want me to mention his journal, so I will. It’s occasionally amusing, but even more so if you like reading rants. So, if you’re extremely bored, check out Que’s journal here.

[ mood | 😛 tired as ass ]
[ music | NIN – Closer (Further Away) ]

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Delta Force, Threewave, and int.

Most of the week, I’ve been working on a Delta Force 3 (or Land Warrior…or whatever) campaign. Not only did I make the traditional SP/COOP missions complete with objectives and hordes of enemies, but also, there are individual waypoints for every enemy AI group, sounds (ambient and radio), hoards of triggers (explosions, vehicles, etc), and most awesomely I made my own terrain. It’s a wonderful, intense 30mins of gaming, but still in beta. So, try it out and make sure to read the readme.

Download GiS 0.4


In between Delta Force, i’ve been getting down with some Threewave. I must say that a few days ago, I played the best game of Quake3 ever with the help of 3W and a little self-modding. I put Smartbomb by BT in place of one of the music files in pak0 and woah. That song is made to frag to. Here’s some screenage of the mad quaking I did.

And int.

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Delta Force 3

I remember a time, back before TFC…before S&L, when we used to play Delta Force. What an awesome game it was. The expansive terrain, easy multiplayer setup, and the 12 or so weapons to choose from. It was a blast. Loog, Gandalf, and myself played it like every week for a month or two online.

Delta Force 3, though…it’s like all the things you wanted Delta Force to be. There’s about 3 times as many weapons, ambient surround sounds, high quality textures and other graphic effects (weather, explosions, etc.), even more multplayer modes, and of course it uses hardware acceleration finally. All the fun elements from the original are still present, too.

So, Loog and I got it from ol Morpheus (that fag Que with the DSL still has yet to) and have been playing around with the mission editor and some multiplayer this evening. I’ll just show you some quick screens from my map and the scoreboard. This could be my new Inf replacement. My reason for quiting Inf was because they changed the scoreboard (and some other stuff that I got too used to). Excuse me, dicks, but I’ve been fragging for 3 years and I like to know how many kills I’ve gotten versus everyone else. Games are games cause they’re competitive; I don’t play to suck my team’s dicks. And, that’s my statement on scoreboards. DF3 give you 2 points for a kill and 3 for a headshot…excellent!


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