Author Archives: Snake

Pics and…pics

The pics from the 1st can be found mysteriously deep in the sturture of this site, or by going here. You can read about in the journals.

Then, here’s a picture of my week’s work:

Includes portions of halo 7, 9, 10, 13, 14, and 16. I live NIN now. Start calling me Nine Inch Snake.

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And if you still haven’t…

Then here’s some more screenies to convince you of the uber asskicking that jDoom is. In part because of my Flat and DED Mod pack, which you can grab here. This is a monumental release as I have finally reflatted (yes, I made that word up) the entire E1M1. There are 30 flats in all (including the 3 that make up the new 512×512 NUKAGE flat) and 2 add-ons for KickStart beta 7 that will add nifty fog and nukage fumes. SCREENAGE:

And boom. “When will the jDoom news end?”, you ask? When Jaakko stops updating or Doom3 comes out.

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Flats for the masses and molestation blues.

I’ve updated my Doom flats pack to v0.2. It now contains 21 redone/new Doom textures for flats. Pick it up, here. I’ll be sure to include my barrel, fog, and nukage addons next time, too. Screenage below.

And now for my somewhat controversial Tony the Worm story. The uncut version can be found in a new Column I’ve made that is a collection of projects we’ve done. You’ll like what you see (I dunno about Loog’s stuff, though). 8) /columns.php?type=academic

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jDoom and You

Since version 1.13, jDoom has surpassed the other ports as the leader in all aspects. It has decent multiplayer support (although no splitscreen like Legacy), excellent lighting/particle effects, support for models, a great console/command-line/control panel system, the usual HUD and control options, and finally working EAX (and it sounds awesome). But something that I have really found ingenious and essential to the refurbishing of the game is the high-quality textures. Being the pixel pimp that I am, I have already started making my own flats for Doom. Usually, I take the old texture and bring it up to 128x128x24 and then tile it, so I can get to work. It takes a good hour to redo the texture well, but the results are more than pleasing. Take a look at some of my flat (a flat is a square ceiling or floor texture) work in these screenies:

Getting jDoom is pretty straight-forward, unless you want the models (you want the models!). In which case, it’s kinda confusing. So here’s how to get jDoom.
1. Acquire an IWAD. The shareware (doom1.wad) is everywhere and that should suffice for many, but Doom.wad or Doom2.wad is preferable. They can be found in various places (*cough*cough*S&L*cough*ftp), but few really sell them anymore.
2. Download the main Doomsday package. Linkage. It’s a Next>Next>Install>Finish sort of deal, you shouldn’t need to change any defaults.
3. Get the KickStart2 launcher. Linkage. You’ll need this to “launch” jDoom, since once you’re inside the game, some things can’t be changed, such as graphics API, IWAD, and initializations.
4. Get the models! If you have a pretty modern rig, you’ll want these, because they totally submit that “New Doom” feel. Linkage. Linkage. Optional Linkage (Hi-Res skins).
5. DOWNLOAD MY REFURBISHED FLATS! Linkage. Follow the instructions in the comments.
6. Say “Boom”. 8)

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And here’s the news.

You know it’s time to do some news when people start getting angry about the lack of news. There’s not really anything newsworthy to throw out, though. Most of it is recent developments. For one, both Gandalf and Rachael have their own journal here. And Rachael helped me fix a huge bug in the journal script, today.

Today, I started working on a timeline of the history of S&L. It’s a very long image, separated by clan and host eras. Much of the early S&L isn’t documented, though, as we had no Columns or news back then. It’s very schweet seeing everything layed out graphically, though. I’ll post it somewhere, probably as a Column, on a later date.

We’ll be having a rippage event on Halloween once again this year (codename S4) and then the next day, we Surge …3.0 style 8) . It’s possible that we may actually have 4 people for this event. With even teams, we’ll probably be playing a lot more of the good stuff (TFC and UT). This will be one for the history books…er, timeline.

Well, that’s pretty much it. Be sure to look at our journals, as they get updated more often 😉 .

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New Monitor, SnakeBot, etc.

So, I bought this new monitor last week from emscomputing.com, and it arrived Wednesday. Even with standard shipping and the 2 business day delay until it ships, I still got the monitor in under a week. This is quite extraordinary for an online purchase. For more details on the monitor, see my journal.

Speaking of the journal, it is a new feature I have devised. I thought the idea of a public forum for one’s ideas was a nifty idea and especially since I try to keep everyone from posting news just to rant (*cough*que 😛 ). Anyways, since I’m a savy, resourceful web programmer, I had to make my own journal. It’s sort of a mix between DeadJournal and the DemoBoard in style. So, check it out.

Now, about The Snake Bot. I’ve been working on a bot for Quake 3 that plays pretty much like I do on Hardcore difficulty. Of course, you can ramp my bot down on the difficulty, but on Hardcore, you get the full snake experience. I’ve included chat texts, too. Sometimes, though, Q3 will automatically use a synonym for bot chats. So, you’ll get a momma fucker or mommy fucker every now and then. It just doesn’t convey the mother fucker very well. (I think I’ve used enough fucker to block this page on all educational computers. 😉 ) Pick up the bot here. Save it to the baseq3 directory and just select Snake as a bot in Q3.


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