Author Archives: Snake

More LANtalk details and delays

Today, I made huge strides in the development of LANtalk. Since VB is basically a cockjob, I’ve had to concentrate on using just API calls. It’s all good, though. Here’s a list of what I’ve done today:

-Recoded all File IO to use Configuration Files instead of Basic’s Random File.
-Fixed all the XP transparency effects. They work beautifully.
-Added sound events for message receiving and connection requests.
-Fixed process exiting. Now it doesn’t sit in memory even after you exit.

Soon enough, I’ll have it ready for a public beta. For right now, though, it’s just me and Que testing it. Here’s some things that I want to fix before the public beta:

-Fonts actually working in the richtext chat box. If Basic wasn’t such a pos, I’d have done this a long time ago.
-Message packets not getting mixed up with instruction packets. This seems to be a problem with TYP instructions mainly.
-Less memory usage (I’m not sure how I’ll do this, but I’ll poke at the code 😛 ).

And then there’s things that I want to add in the future:

-File transfers with optimization for LANs.
-Control window minimizing to the systray.
-More text format controls.
-UDP broadcasts announcing users being available on LANtalk.
-A way to read chat text while in a game.

Well, I’ve talked too much and I’m not sure any of it made sense, but I’m excited about how LANtalk is coming along. Here’s some screenage:

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Shameless THG Plug

I just read a Column at Tom’s Hardware Guide Guide that affirmed my loyalty to that wonderful hardware site. I used to respect [H]ardOCP a good deal, but in the last year, Kyle has become a right lame-ass bastard. I was especially displeased by one of the last articles I read at his site, Matrox Parhelia Testing. In it, he basically whines about not getting to preview Matrox’s new Parhelia Card. What respectable site would do that? Kyle Bennett is lame-ass.

Anyways, the Column I was talking about at THG can be found here. It’s even written by the man himself, Tom Pabst. Lately, Tom hasn’t done many articles, but his excellent staff (such as Frank Volkel) puts out more than enough brilliant content. Who would ever need another hardware site? 😉

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Snake revisits Infiltration.

I’m talking about the MOD for UT, you sick fucks. Anyways, I downed the 75MB full 2.86 install the other day, and I must say that INF is still surprisingly enjoyable. Even though there is still no scoring and hasn’t been updated in a year, I managed to get a ton of fun from downloading maps from the new RealMaps site. One maps that was particularly enjoyable (and I think every INF player should have) is DM-INF-RealAssault. It’s absurdly fun playing as either team against bots. I think I probably had a better time attacking, though. Running around barb-wire, half-tracks, and obstacles all while dodging mortar fire is extremely intense. Then, if one actually does get offshore and into the enemy trenches, you’re pretty much on your own against the entire enemy team. One time, I had actually used up all 4 of my Sig mags, 3 MP5 mags, and was down to just a Deagle in the trenches. The enemy was swarming all around me and I knew I couldn’t take them on with a pistol. So, I ran for a AKSMU by a fallen friendly. I actually did get the AK, but it only had 5 rounds left. I killed one enemy, but was gunned down by 4 more. Intense. 8)

Here’s some sreenage I got. The first is not from INF, but rather UT at Surge 2.7. It was really the only cool sshot I got from that Surge. The last two pics are from RealAssault.


I also review the Hitman 2 demo, although to much disapproval by Loog. It earned a 6. Read more here.

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…does this thing still work?

I’m not sure what counts as news anymore, it’s just sort of a blob that is Summer Vacation. I’ll try to sum it up for all the editors. I’m not too certain what Gr-Dragon is doing, though. He sorta drifts in and out of consciousness and rippage. 😉

I’ve been playing a fair amount of games lately: Starcraft, No One Lives Forever, Dungeon Siege, Serious Sam SE, Return to Castle Wolfenstein, Unreal Tournament, Soldier of Fortune 2, Jazz Jackrabbit 2, Army Men: RTS, Empire Earth, Quake 3, and …that may or may not be all. It’s quite an impressive list, as well as either a huge waste of time or a honing of my 1337 gaming skillz (whichever you prefer :) ).
Besides gaming, I’ve been dabbling in some other points of interest. When I went on “vacation” to North Carolina, I looked into learning Delphi. Delphi is much more expansive than VB could ever be, but it has a lot of hitches that used to be common tasks in programming Basic, like File IO, declarations, and data types. Data types are really a constant asspain; you’re often times tied down to using a certain type for a function and it’s not in the form you want it, then have to find some way to convert (like the compiler couldn’t do it). Then you’ve got all this unneeded code for converting types to strings, usually. And when I started coding my normal method for File Input/Output, I hit a huge wall trying to use variants (because a simple string won’t be able to take data from objects in Delphi) and loops to get data in and out of the files. It’s just a huge mess. 😡 POS
As for getting LANtalk into Delphi, it seems like a large waste of time. I will try to figure out new ways to bypass VB limitations and get a really usable version of LANtalk. Until then, there’s a bit of screenage below.
I’ve been working on a few Starcraft scenarios, too. These are some real masterpieces compared to my previous ones. One scenario has you crashing in the middle of a zerg colony and escaping to a small terran base (it’s quite appropriately called Deserted II). It features vocal by our very own S&L editors. The other is still rough but has around 30 triggers already. You command Quelog and Snake, two very badass Ghosts that must take on the entire map of enemy terrans. Quite a few objectives have you placing charges on key targets and demoing them (ultra schweet). That scenario will probably take a long time to get balanced. Already, the ghosts have uber hit pointage and damage and cloaking uses but 1 energy point. When walking between four filled bunkers and a science vessel with 5 energy trying to set a charge, you’ll wish you had more. As I’m content with playing the scenarios, I’ll officially upload them.
I’ve also been messing around with Jazz Jackrabbit’s editing tools. They’re quite annoying and making even one map is a daunting task.


Loog’s got the DSL shit. From working at his underpaying burger-flip job all summer, he actually has some dinero. The thing is now he has to work for the rest of his life after this point or the 1536K goes back to 56K. Either way, I can just pimp the fruits of his mad phat pipe at Surges. 8) Using the “so illegal it’s legal” peer-to-peer Kazaa, Loog has appropriated quite a large list of goods. So much that he’s running out of space for it all fast.
Other than that, Loog hasn’t really done anything. We are planning a Surge tomorrow, but they are becoming increasingly lame as no one will come. Fucking llamas.

And Gandalf…well, let’s ask him what he’s been doing.

gand says:
nope…gotta work

Que has been back at school and attempting to mac with the chicks. That’s pretty much all that goes on with him day by day. Of course, he would want me to mention his journal, so I will. It’s occasionally amusing, but even more so if you like reading rants. So, if you’re extremely bored, check out Que’s journal here.

[ mood | 😛 tired as ass ]
[ music | NIN – Closer (Further Away) ]

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New Download System

Because the old DL system didn’t even link to any of the files on our server correctly or show all files automatically. I’ve modified the imagefolio script to show downloads (dlfolio), essentially, it just shows all the files in ftp in a pretty GUI. If you want, you can still ftp to the site at ftp.s–l.com. Since the nav still goes to the old DL system, you can find the new one here.

Also, I was looking at some int stuff about Microsoft’s Activation policies and all at this site. It’s an int read and as I’ve always known: “Product activation will have little or no impact on piracy. In fact, it may actually increase piracy.” You’re damn straight it increased piracy. I’d love to have a poll that asks which flavor of XP the visitor is using. The choices would be: Legit, Cracked, or OEM (all refering to Home, Pro, or Corp). My guess would be that legit users would be the smallest percentage, followed by crackers, and leading the pack would be llama OEM users that really don’t have a choice whether to get XP or not. 😀 Of course, we don’t get enough traffic or a broad enough audience to have that kind of poll.

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Site updates

I did some modifications to the Imagefolio script earlier. It’s now not so much of a security hazard 😕 (as in, it doesn’t show unnecesary directories) and only shows image files. It always confused me as to why IMAGEfolio showed more than just images, but now it doesn’t…so boom.

Also, I’ve been playing Deus Ex again (seems to have a bit more flavor with XP). Of course, that means also that I’m working on the unfinished but ongoing “How to Deus” Column. You can find it, with the new additions, here.

And if that wasn’t enough, I did two additions to my ghEtTO Hardware Modifications Column. That can be found here.

Loog just came by and delivered his old Seagate 20GB HDD. So, now that I’m off work 😉 , I’ll be swapping the 4GB Maxtor with the Seagate and researching some more Deus.

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