Author Archives: Snake

Feb 1, 2001 #2

Damnit!

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Feb 1, 2001

Well, all I have to say about the “LAN Party” is that it was FUBAR!!! YOU HEAR ME LINKSYS!!??!!!! FUBAR!!! YOU BASTARDS, WITH ALL YOUR EASY INSTALLATION BULLSHIT!!!

Ok, remember the old deathmatch map from Unreal called Tundra, well I’m fixing it up for use with UT. I changed all the weapons and powerups and added translocator points for the bots, but there’s some weird bsp stuff going on that wasn’t in the original.

I also have been sick, recently. For two days, I couldn’t even get up the strength to use The Serpent. Can you imagine anything more aweful? No, me neither. Today and yesterday, I’ve been feeling a bit better; played some UT and Firearms. As I finish this up, I’m about 5% away from finishing my download of Infiltration, a swooby-looking tactical mod for UT. It’s kinda like a more realistic Firearms, but only some testing can tell. Well, lemme get to that…cya, faithful 5 visitors.

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Jan 22, 2001

Disregard Quelog’s bullshitting. The Infiltration manual didn’t cover putting the split files together, and even though it’s the easiest part, Que had to be a llama. It’s as simple as unzipping all of the split zip contents into a temp folder wherever (I put mine on the desktop), and then just running the batch file. At this point, you have one larger zip. Run that and extract it to that same temp directory, now you have an even larger UMOD file. Run that and now head to the manual.
Damnit, I was playing DX-Ball2 this evening around 7, because I couldn’t get online for our stupid-ass ISP not letting 2 users be on at the same time. Around board 20 of “Journey to the Sun” (I was playing in Kid-mode, mind you, cause it takes less time), I started getting sleepy and even so that I lost a paddle. But, I managed to finish and with a very nice score. I headed back to ModPlug and rested my eyes for a moment, but damned if Melodian didn’t put me to sleep. About 8pm, I fell out of my chair and wobbled over to my bed. I woke up at 2, so that explains why this post is so late. I’ve been trying to figure out the “speech # #-#” for Inf, cause it doesn’t make use of the command menu (or whatever it’s called, default is the V key). Now that I think about it, today was absolute fucking shit (speaking in terms of yesterday and tonight). I should have just slept all damn day to avoid having to wake up late from my mininap after I got to school and nearly getting a tardy, sitting through loads of bullshit that I didn’t understand in English and Algebra2, doing about a million time drills in Keyboarding, giving up the internet for 2 hours for my fucking sister, and having fucked myself up for sleeping so early. Damnit, fucking school is useless!!! I wanna get a development team together and stop wasting my life factoring the square of tri-fucking-nomials!!!

damnit

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Jan 19, 2001

Well, I promised you some 2fort and it looks like you’ll be getting it. I got the doors completed and tested the resupply defense guns, then I decided to add a special last minute goody, location names (you know, the string that tells you where your teammates are in CTF). It sounds easier to add than it actually is, requiring you to add zone portals and infos. The zone portals make the map look crappy in the editor, so I doubt much will be done to the existing map. I’ll be adding the rest of the level from the original, except something special I have planned for the flagrooms. I just hope that the bots will be able to handle getting the flag with my super defensive flag room. Anyways, download the map below or from the downloads page, when i add it tomorrow.

Dowmload 2fort-UT

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Jan 18, 2001

Yep, you heard it right. I proposed we start some kind of “Monthly Local LAN Party” to Loog the other day. Of course, Gand the Cock is just finding out now because he has to sit away from Loog and I at lunch (like he’s ashamed of his Masters). Loog and I will start off next Friday with testing our kit and making sure we know how to set everything up. Hopefully, we’ll be able to get it set up and all of our need-to-be-transfered files finished in an hour, and play some TFC sniper wars and Doom, but mostly UT (not enough players? just add bots). Loog will be commanding the blue bots and myself the red. Of course, we will also be naming the bots after clan members, so when you see the screenshots of the matches, don’t freak when Quedog has a 0 ping.

I just finished a major advancement on 2fort-UT! One respawn room for each team is complete (so no more of that respawning in the heat of the battle crap. And, I went ahead and switched it from DM to CTF and added some temporary flags near the front bottom floor of each base. I’ll put it up tomorrow. The only really large bug I see is in the water; occasionally, a bot with a flag will jump in the water and of course can’t use the translocator cause he’ll loose the flag. What ends up happening is a “Water Deathmatch” as I call it (wouldn’t that be a cool DM, nothing but underwater with scuba gear and weapons all around) as the team whose flag has been taken will only try to get it back. This only results in unending DM when just bots play, it’s fine when I play, too. I also have to put the respawn and resupply doors on the blue side, so that’s the goal tomorrow before beta release 0.40. It’ll be on tomorrow’s news.

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Jan 13, 2001

FILM!!! Shitty film, but still…I got my film back with some pics for November’s Column and some other pics of hardware. Most of them sucked so bad that I won’t even post um. Damn 110 film! I just recently started working on 2fort-UT, again. I wanted to increase my skills before attempting anything else. I put a whole lot of time into lighting, pathing, and neat effects, but not too much on making it close to the original. It’s still generally the same map, just a little scaled down. I’ll probably put up a beta of it next week. It’s rather interesting that Loog’s map, Two Rooms, is already passed version 1.0, when I’d say 2fort is v0.35. I don’t think Loog knows too much about version numbers; it isn’t just something extra to add to the title.

I did a little modding last Saturday. Put in an extra 80mm fan in the side of the case. What’s different about the fan from usual is that I put it on the outside. It’s not really all that loud and provides a handle when opening the case. For the processor, I put on a Dual HSF, same as the one found here. I also cut it out of it’s coffin and will be putting a third fan on the back on the mutha as soon as I get some thermal cement. The system thermistor never read more than 84ºF in the week the new fans have been in. At startup, 78ºF; after several hours of UT, 84ºF. The picture below is rather blurry, but you can still see the green PCB (and whatever those things on the back are, cache or something) in between the original coffin.

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